Feb 152014
 

New Warriors #1

-Chris Yost, producer of Marvel‘s various animated cartoon series and former writer of Scarlet Spider, resurrects the cult classic series!

-Yost also brings Scarlet Spider and the new Nova along with him!

-Along with them, Speedball, Justice, Sun Girl, and other rejoin the team, along with two or three entirely new members, created by Yost.

-Once they’ve banded together, these teen heroes must hold back the advancing, genocidal armies of the High Evolutionary!

Undertow #1

-Another inventive ongoing series from Image Comics!  Will it be like Manifest Destiny, Morning Glories, Thief of Thieves, or Chew before it and leave you hunting for a first print of issue #1?

-Citing Ray Harryhausen as an inspiration, series writer Steve Orlando promises a pulpy, sci-fi, monster-infused tone for the book!

-Set in an alternate reality where Atlantis survived to become the sole power on Earth, Undertow follows the adventures of its worst enemy as he attempts to break apart the system.

-Will Redum Anshargal find the secret to breathing on land?!

White Suits #1 (of 4)

-Frank J. Barbiere, writer of one of Image Comics top series, Five Ghosts, delivers a supernatural crime series dripping with mystery.

-Think Punisher meets the X-Files!

-Who are the White Suits?  These mysterious vigilantes have been rumored to wipe out criminal activity across the globe, but that doesn’t stop the FBI from trying to track them down!

-Barbiere is a great young writer that appreciates a concise storytelling and vivid action, so expect a fast-paced, action oriented miniseries!

Zero v.1 tpb “An Emergency”

-Fighting hard to become the next Grant Morrison, Ales Kot, writer of Zero, is one of the youngest, most intriguing comic book writers to arrive on the scene in many years!

-An espionage narrative told in chapters, Zero is like a modern day version of BBC‘s The Prisoner, telling psychedelic stories that incorporate pseudo-Sci-Fi elements.

-Edward Zero’s entire life has been one long training exercise in how to kill.  His story plays out across one-shot issues, each drawn by an assortment of talented artists!

-This volume one edition contains the first five issues of the series, catching readers up to the present issue, for only $9.99!

Apr 122013
 

Begin the snapping because it’s about to get all West Side Story up in here!

But you can throw technicolor and musical numbers out the window, because this gang warfare is in the dystopian city of Gatorum.  Two to four players take on the role of futuristic gang leaders attempting to overrun the city in a power play.  Hire up local toughs, collect some heavy artillery, and build up your home turf.  But beware because your rivals will be ready and waiting to nab anything you do build up.  City of Remnants is basically Agricola or Kingsburg but filthier.

Throw dem bones!

Adding a component long missing from the slew of Vegas themed games out there, Las Vegas is a new dice game where players roll to win it all!  With six different casinos littering the Las Vegas landscape, each player must carefully choose which casino they roll in so that they maximize their rewards.  A fast-paced, easy to learn family game of interactive dice play, Las Vegas will bring lady luck to your house tonight!

The band’s getting back together!  That’s right, you’ve got the gargoyle, the ogre, the prince, the warrior, the ghoul, the enchantress, the centaur, and, above all, the dragon maiden.  Each of these eight new characters appears in the first expansion set for Chaosatle, the Melee Expansion.  Each of these characters adds a new ability to the game, including the ability to ride the centaur or the dragon maiden’s power to call to her aid the mighty red dragon.  The expansion also includes a special conversion for a solo version of the game where clips reconnect the board in different ways.

Why travel the world to see each of the seven wonders when you can pick up the 7 Wonders:  Wonder Pack?

This expansion to the base 7 Wonders drafting game packs in four special wonder boards and their matching wonder card along with a rule book on how to use them.  These wonders include the Great Wall of China, Stonehenge, Abu Simbel, and Manneken Pis.  These brand new wonders can be incorporated into the game easily, adding entirely new abilities to the process.

You’ve made it to the surface, you’ve found a raft, you’ve got a broken sword to defend yourself with, but can you Escape from Atlantis?  Survive:  Escape from Atlantis receives a expansion reprinting and a new release this week in the form of The Giant Squid and Dolphins and Dive Dice.  The Giant Squad has been in print before, but it is no less vicious.  Guard your boat carefully, because the five giant squid tokens included within are always ready to attack.  Luckily, if you get the Dolphins and Dive Dice the friendly creatures kept within will help you back to your boat if you fall out.  However, the Dive Dice give a new benefit to the monsters surrounding Atlantis, that of diving below the surface.

Dec 172011
 

Let’s see if our “beloved” distributor can accomplish a holiday miracle and actually ship us what we ordered this week. If they manage to do so, here’s some of the awesome items to drop next week.

Because it demands to be mentioned first, there is a plethora of Sonic Screwdriver merchandise coming in. And not just the normal 10th or 11th Doctor’s Sonic Screwdriver, no. This time around you get them both…plus a whole lot more. Yes, folks, with the new Doctor Who Personalize Your Sonic Screwdriver kit you can build up to 80 different versions of the Sonic Screwdriver. That’s Matt Smith’s, David Tennant’s, and about every other Doctor you can think of. But wait because it comes in pieces it probably doesn’t make all the cool sound effects the other screwdrivers have, right? Wrong! And if that wasn’t enough, we’re also getting in the Master’s Laser Screwdriver (Pictured to the left) and a restock on River Song‘s Future Sonic Screwdriver. Pick these babies up while you can, because with gift giving in full swing they will go fast.

And if that’s not enough timey wimey-ness for you, then you’ll just have to check out the Doctor Who Ongoing v.2 trade paperback (and don’t worry if you didn’t get the first volume because we still have a copy). This volume contains issues #5-8, which is cool because #6-8 has been the best storyline thus far. That trilogy of issues carries the Doctor, Amy, and Rory to a recreation world where travelers can emerse themselves in whatever fantasy world they choose. Be a cowboy, be a gladiator, go to Atlantis, whatever suits you! But, as is always the case with the Doctor, things go haywire and the fantasy worlds become real. Eventually there’s a talking dinosaur and about a thousand versions of the Doctor running around. Pick up the collection and find out how it gets to that point!

To bridge the gap between comics, here’s some statues.

Ooooooo!

Awwwwww!

Ooooooo!

Awwwwww!

I know I’ve had a bunch of people asking about a White Lantern Sinestro, so here’s a mini bust for all you Sinestro nuts out there.

Hazzah!

Hooray!

The newest edition to the Batman Black & White line of statues comes from Patrick Gleason’s (Batman & Robin) exaggerated take on the character. Basic pose, but exceptional design.

Before he was writing the Dark Angel Saga in Uncanny X-Force or Frankencastle in The Punisher, Rick Remender wrote an epic series by the name of Strange Girl. Set in a post-rapture Earth, the lengthy adventure follows a young, emo girl and her demon buddy as they embark on a road trip across the country hoping to trick their way into the great hereafter by way of an open gateway to heaven. Any fan of Preacher or Y the Last Man will fall madly in love with this book. Luckily, you won’t have to search out any other volumes after it, because this is the Strange Girl Omnibus so it’s got every single issue of the entire series.

Finally, a new miniseries from the creator of iZombie, Chris Roberson’s Memorial. A blend of fantasy and horror, Memorial is the story of a young girl named Em who, after losing her memory and attempting to rebuild her life, must to battle with primal forces of the universe. Oh, and she’s got a talking cat on her side. Roberson has proven he can handle the fantastical through his Vertigo work, so I’m sure he’ll be up for the challenge of a series this demanding. Those who love iZombie or Locke & Key while probably find a comfortable fit in Memorial.

Jul 232011
 

If there is one irrefutable fact of gaming, one universal truth, one concept that can not be argued, one idea that can never be proven false, one thing that’s really, really true, it is the following:  dice are fun.

And so it goes that the wonderful game, We Didn’t Playtest This At All, of which we spoke last week, receives one more expansion pack, dubbed simply Dice Are Fun.  Packaged similarly to the Chaos Pack expansion, Dice Are Fun is able to be played along with the base game or as a stand-alone.  With the base game, players shuffle the deck and place the instruction card on top, along with a handful of dice.  Then, as players wish, they can draw a die and a card by discarding four cards from their hand or two starred cards.  As a stand-alone, players each need a D20 and something to keep score with as they will be working through the cards, one by one, slowly gaining or losing points on their D20, hoping to eventually stand at 40.  As with the other versions of this game, it plays fast, light, and funny.

It is a small world after all.  Why?  Because Philippe Keyaerts is not only the creator of the popular Small World, but also the new Olympos.  Structured around a theme of ancient Greece, Olympos is a multi-faceted strategy board game that sounds a barrows elements of Small World and 7 Wonders.  Basically, two boards are laid out, one that displays a map of ancient Greece and Atlantis, while the second displays pictures that represent “developments”.  The amount of actions players have is based off of where they are on the game’s timeline, but, regardless, the two types of actions are to expand settlers on the map game board or to purchase or build discoveries on the developments game board.  So, like 7 Wonders, there are numerous ways to acquire points and, thus, the victory.  Expect a well-designed, strategic experience when you pick up Olympos.

Ask yourself one question:  can you trust me?  Hopefully so, or else why are you reading this, but in the game of Double Agent you should never believe that you can trust anyone.  A two player game in the relatively new Duo Collection from Matagot, Double Agent has opponents facing off by using six secret agents to steal important government documents.  The trick here is that each player uses the same six agents, so neither knows which ones work for them.  Deception abounds and trickery ensues over the course of a fast-paced twenty minute play time.

Turn any table into King Arthur’s legendary round table with Artus.  You could also use a saw, but that gets sawdust everywhere and you’ll probably cut a finger off or something.  Anyway, to the game.  Artus uses its theme to full effect by using Arthur’s round table as the center piece of the game.  Players set “knights”, “royalty”, and unaffiliated pieces in various numbered spaces around the table.  The pieces rotate around the table, trading off the king position based on points acquired throughout the game.  Just remember your table manners.

In the jungle, the mighty jungle, the lion fears the elephant.  Obviously, that’s not how the song goes, but in the two-player game of Jungle, that’s how it works.  Players use animal tokens to move across a compact game board utilizing each animal’s unique ability over the others.  For instance, all creatures fear the elephant, but the elephant will run screaming from the mouse.  As the game operates on simple mechanics, it can be picked up in a matter of minutes.  But it may take years to become a true king of the jungle.