Nov 282014
 

Wolf Moon #1Wolf Moon #1 (of 6)

-Two Missouri comic creators join forces for this new horror miniseries from DC!

-St. Louis’ Cullen Bunn, writer of Sixth Gun, Deadpool Kills the Marvel Universe, Sinestro, and Helheim, authors the miniseries!

-Kansas City’s own Jeremy Haun lends his moody pencils to the comic’s interior pages!

-Bunn and Haun blend together a werewolf and revenge stories for a uniquely violent and vengeful tale.

Secret Six #1Secret Six #1

-Gail Simone returns to the series that helped to make her name in the industry!

-Similar to the Suicide Squad, the Secret Six are a covert, underground team of lower rent supervillains who deal in the weird, mysterious corners of the DC Universe.

-Joining Simone is comic artist veteran Ken Lashley, who has previously lent his pencils to the New 52 Superman:  Doomed and Batman/Superman series.

-Catman returns to the DC Universe!

Cross One Hundred +100Crossed + 100 #1 (of 6)

-Alan Moore (Watchmen, V for Vendetta, From Hell) returns to Avatar for a new Crossed miniseries event!

-The legendary comic book writer enters into the twisted post-apocalyptic world created by Garth Ennis for the first time!

-Set one hundred years into the future of the Crossed outbreak, Crossed +100 follows a young girl who is researching the original disease (as it has long been wiped out) only discover a pack of Crossed still alive!

-No previous knowledge of the Crossed storyline is necessary to read this miniseries!

Angela Asgard’s Assassin #1Angela Asgard's Assassin

-Revealed as Thor‘s sister, Neil Gaiman’s Angela is on a mission to discover her origins!

-Raised in Heaven, the tenth realm, Angela has hated Asgard her entire life, but now it has become her home.  She travels across the tens realms at the behest of Odin, slaying he needs slayed.

-Kieron Gillen (Journey into Mystery, Wicked and Divine, Young Avengers) and Marguerite Bennett (Lois Lane, Earth 2 World’s End, Batman) team up for writing duties on the series!

-The art for the series is also a dual effort, featuring the combined talents of Phil Jimenez and Stephanie Hans!

Feb 232013
 

Hey, everyone, come on, grab your friends!  We’ll go to very distant lands!

Jake and Finn have stopped playing with BMO and are back for a second round of Adventure Time trade paperback mathematics!  Adventure Time volume two collects issues five through nine of the series that’s sweeter than Peppermint Butler.  Within these flippin’ sweet pages are stories of Finn and Jake turning into robots, traveling in Princess Bubblegum’s time machine, and laying some smack down on the Ice King.  Make your kids (or, hell, yourself) happy and pick it up!

Liches and zombies need not apply.

Scott Snyder just finished what is sure to become a classic Joker story in the main Batman series, but, before he made a name for himself, Snyder wrote one of the creepiest runs of Detective Comics ever.  Set during the period of time where Dick Grayson was Batman, this extended run has an entirely different tone from other Batman books as Grayson is all about the sarcasm and acrobatics, both brought to life by Jock’s expressive pencils.  Faced with a complicated murder mystery to solve, Grayson must team-up with Commissioner Gordon to crack the case.  Not only do Gordon and Grayson share sleuthing duties, but the story is also evenly split between them.  Gordon must deal with the arrival of his prodigal son, James, Jr., who may or may not be entirely sane.  Snyder is incredibly dept at pacing horror and suspense on the page, a talent uses handily during many of Gordon and James, Jr.’s scenes together.  Just remember to watch out for that water running under the bathroom door.

One thing you will certainly not find in Image Comics Five Weapons miniseries is a sorting hat.

That just makes it all the more important to choose wisely when you’re enrolling in The School of Five Weapons, because the weapon you choose will define the rest of your life.  Knives, staves, archery, exotics, and guns may be deadly, but they have nothing on the brain of Tyler, the most recent arrival to the premiere assassin school.  Join Jimmie Robinson (Bomb Queen), handling both art and writing duties, as he leads you through the halls of the deadliest high school in the country.  

Just don’t call it Harry Potter with guns.

Talking raccoons make every comic better.

Brian Michael Bendis got to sample the Guardians of the Galaxy in his recent run on Avengers Assemble, but now he launches deep into the stars with the beginning of another ongoing Guardians of the Galaxy series.  The first point one issue details the origins of Starlord, the boy from Earth who grows-up to lead the meanest bunch of space police in the universe.  With crisp, detailed artwork from Steve McNiven (Civil War), the addition of Iron Man, and the eminent Marvel Studios film adaptation the only reason to skip this book is if you’re off planet.

Oct 082011
 

Master of puppets
I’m pulling your strings
Twisting your mind and smashing your dreams

-Metallica

Never doubt the foresight of James Hetfield, because he completely called the premise of the new Malifaux-related game, Puppet Wars.  Spun out of the dark, patchwork themes present in Malifaux, Puppet Wars is a two to four player miniature based battle game.  Each player gathers their army of puppets around one central “puppet master” (see where the Metallica mention comes from?) who controls them in attempts to protect their master and destroy their enemy.  The base game set comes with all the materials for two players to dive into play immediately, but various booster packs allow players to add other puppet miniatures to their army and/or alter the game to support up to four players.  If you’re looking to get into a miniature game that doesn’t break the bank nor require a ton of purchases just to build a basic army, Puppet Wars will twist your mind but keep your dreams nice and cozy.

I think it’s written in the book of life somewhere that if you come across someone who carries a pair of swords that they’ve given names to, you need to run the opposite direction.  Such is the case with the new Tannhauser miniature pack for Mizu Kage.  Working for the Shogunate or Reich teams, Mizu is in the assassin department either way, as she is extremely talented at using her swords, Willow and Winding Stream, to, let’s say, diminish the competition.  Mizu‘s box o’ goodness comes complete with the mini, the character sheet, 12 game tokens, 10 equipment cards, a rulebook, and a dedicated scenario.  Or if slinky ninja assassins ain’t your speed, you can try hulking Itami.  Again playable with both Shogunate and Reich teams, Itami is chock full of mysterious magic, which is exactly what his special scenario focuses on.  He too comes with all the regular bells and whistles any Tannhauser miniature pack supplies.

The new Battle Pack for Warhammer Invasion has been dubbed The Inevitable City.  One might think that this title has something to do with the city setting for this first chapter in the Capital Cycle, but I’m going to suggest that it actually has to do with the inevitable butt kicking that players who purchase this pack will give their opponents.  Specifically, players who favor the Chaos faction, as half of the sixty cards held within it are associated with Ruinous Powers.

How would you feel if there was no Return of the Jedi?  Or Last Crusade?  Or The Good, the Bad, and the Ugly?  I think I’d feel a little incomplete.  Which is exactly the way you should feel if you’ve picked up all the first two books in the Rogue Trader RPG trilogy from Games Workshop and haven’t yet picked up the third, and final, book, Fallen Suns.  Capping off the series, Fallen Suns includes all the contents you will need to finish off your party’s final adventures as they attempt to save the Koronus Expanse while defeating the Faceless Lord.  If you haven’t yet started the trilogy, what are you waiting for?!

If you’ve ever gotten drunk over a gaming session and suggested a combination of Starcraft and Pitch Car then laughed and laughed and laughed because it sounds crazy, you have been proven wrong.  That is because Z-Man Games has found a way to combine the two.  Maybe they too drink and design.  Anyway, Ascending Empires is the Frankenstein-ed game in question, set in a universe where the Earth has been destroyed and humanity has expanded far out into the stars hoping to find sanctuary.  It is from this starting point that players enter the game.  From each of the four corners of the board, players flick ships out among the various planet tokens scattered across the universe, hoping to land in their orbit so they may build colonies, develop technologies, mine, or enact other such actions.  As usual, players gain points by complete each of these actions (all of which are explained on a handy-dandy cheat card).  An inventive combination of play methods, Ascending Empires offers a unique gaming experience, to be sure.

And the hope that you flick a token into an opponent’s eye.