Not sure about you, but there’s nothing better to do on a New Years Eve than venture across fantasty landscape, battle creatures, overtake towers, and become the most powerful warrior in the land. Or maybe drink a lot. Or you can always combine both.

In that effort, we present the new Mage Knight board game from WizKids. Expanding on the original Mage Knight miniature game, this board game offering forms the adventure around the player as they choose what to attack, what spells to develop, and what dungeons to raid. Based on these actions players gain or lose fame, loot, and acclaim as the most praised Mage Knight in the land. Taking place over three rounds of night and day, players adventure with one of four knights, balancing their action deck with their adventure choices.

And what would that night be without a dragon or two?

The new Dungeon Petz (a stand alone spin-off of Dungeon Lords) can supply just those kind of creatures. At heart a worker placement game, Dungeon Petz involves opponents strategically positioning workers in hopes of breeding, feeding, and selling the most exotic assortment of fantasy beasties know to imp kind. Supplied with humorously cartoony artwork and finely crafted pieces from Z-Man games, Dungeon Petz should make every happy. Except PETA, those guys are never happy about anything involving animals.

If you’re one of the folks who favor Ascension over Dominion (or if you like both) you might prick your ears up to hear about the new Ascension: Storm of Souls expansion/game. That / is in the previous sentence because this bad boy does not need to be combined with the base game. So, when you pick up Storm of Souls (as I’m sure you all will), you’ll be getting a completlely stand-alone game filled with new mechnics previously unavailable in the other Ascension editions. Namely, these come in the form of new Event Cards which alter the rules of the game as you play. And if you’ve got up to six players, you may as well combine it with base Ascension for more god fighting action.

 

So, here it is Friday again and time for another New Game Stuff post.

Whoa, what?

Fridays are Comic List Highlights, not New Game Stuff!  What’s happening!  My world’s crumbling!  My brain is melting!  Fire is raining from the skies!  MAKE IT STOP!  MAKE IT STOP!

Whew, okay, ready to go.  Yes, you can now expect Fridays to be home to the New Game Stuff posts while Saturdays will become Comic List Highlights.

And for the inaugural gaming item, a new supply to one of our favorite deck building games, Resident Evil.  If you haven’t played it, the Resident Evil Deck Building Game is akin to Dominion and Ascension, featuring a play style centered around selective purchasing and playing of cards.  Anyway, the official playmats for the game are now in stock.  That’s playmats with original game art on them as well as designated spaces for key cards in the game, like the mansion, ammunition cards, combat knife, and handgun.

Oh, ‘ello, chappy.  Are you a discerning Arkham Horror player?  Ah, yes, I can see that.  Well, then you surely have a collection of Litko Game Accessories Arkham Horror compatible accoutrements?  Oh, you don’t!  I wouldn’t spread that around town, if I were you.  It’s okay, though, because we can provide assistance.  In that I mean, Pulp only today received a vast assortment of various markers, tokens, and bases to accompany the game.  These include Iron Gate Markers (able to display in-game iron gate tokens), tentacled Monster Bases (also helpful to display monster tokens), as well as larger, transparent blue Sealed Gate Tokens (improve the small sealed gate tokens that come with the game), among other niceties.  Improve your horror experience, gents and ladies, improve it.

Are you ready for a Blood Bowl!  A Friday night Blood Bowl!  

Ehhhh, too soon?  You don’t have to be Bocephus (actually, you’d probably prefer not to be) to enjoy a the new card game from the makers of Blood Bowl, Team Manger.  Basically the original game in card form, Team Manager runs two to four players through a season of the hard hittingest, blood spillingest, bone crunchingest game ever, as they battle over players, train their team, and via for fans on top of playing each other.  If it hasn’t occurred to you, the fitting pun here is fantasy football as your player options are dwarfs, elves, orcs, and the like.  Lets just say, Hank Williams, Jr.’s recent comments may actually be appreciated in this game.

Summoner Wars enacts their master plan this week by dropping not only a Master Set edition, but two new Reinforcement Decks, Goodwin’s Blade and Hawk’s Strike.  Unlike in the game, you don’t have to use mystical forces to call forth these packs of warrior-y might.  But if you do use the magic of your wallet, you might find some dangerous allies at your finger tips.  For instance, the Hawk’s Strike pack expands upon the Jungle Elves and Cloaks factions while Goodwin’s Blade expands Vanguards and Fallen Kingdoms.  But maybe the most valued of these three is the new Master Set.  Unlike what you might think when you hear that phrase, the Master Set provides six entirely new faction decks!  Not only is this enough to start a prospective player off on the game, but a premium game board is also included, giving players a perfect setting to play their game.

 

And by “special” this week translates as “late”.

What isn’t late, but, in fact, early is the freshly returned from Gen Con roleplaying game set in the universe of The Hobbit, The One Ring.  From Cubicle Seven, this new hardcover slipcase contains the first set of core rulebooks in what will become an expansive Tolkien-based roleplaying system.  Taking place five years after the events of The Hobbit, the Adventurer’s Book and Loremaster’s Book (both contained within) grant players and GMs the ability to create and explore the world of Wilderland.  The system received a hefty amount of buzz at Gen Con this year for being a rare Tolkien universe RPG that actually works.  And possibly the best part, if you enjoy the game there are plans to release future expansions that will push the timeline forward, eventually leading to the events of Lord of the Rings.  Oh, and one last thing, if you pre-order with Pulp or purchase one of the copies we currently have in the store (hurry or they’ll be gone!), you gain the option to pick up a promo world map for ten bucks!

When Cthulhu comes calling you can expect it to be a gloomy occasion.  That might be why Atlas Games decided to add a new version of the popular Gloom series to the shelves called Cthulhu Gloom.  As with the regular game, players attempt to maim, massacre, and murder their helpless human cards with whatever tools they have at their disposal.  Here those tools become the madness and insanity of the creepy crawlies that oozed from Lovecraft’s brain.  Opponents can also stall opponents murder spree by keeping their human cards alive with “happiness” and “joy”.  If your sense of humor errs toward the darker and demented, Cthulhu Gloom with have you cackling all night.

Top o’ the mornin’ to ya, laddies.  Set in the ancient countryside of merry ole Ireland, in Hibernia players battle to occupy specifically colored regions of the country.  Around the perimeter of the board is a colored track that leads to victory if you follow the order carefully.  Put those two elements together and you realize the strategy of the game is occupying colored regions in a coordinated manner so that you can make it around the track before anyone else.

Coming from the same game designers is Cambria.  Still focusing on the concept of occupation, Cambria has players swatting the Roman legions out of Britannia by surrounding and destroying their forts.  Each fort is given a number between 1 and 6, which coordinates with a D6 that players will roll.  Depending on the numbers, they will then place colored wooden markers on roads leading up to a fort with the same markings.  Once a fort has been surrounded, points are distributed to the player who did the most, uh, surrounding.

The deck building trend of the last couple of years receives an infusion of freshness with Wizkids hit game from Gen Con, Quarriors!.  That freshness comes in the form of dice and, boy howdy, are there are ton of them.  130 of them, to be exact, are contained within the stylish tin box the base game comes in.  Much like Dominion or Ascension, a set of cards is laid out in the center of the table.  What differs here is that players will not purchase the cards, but dice that are sitting next to them.  All a player’s dice are kept in one of the four silk dice bags that come with the game and used (depending on which one of the six sides/abilities was rolled) to either purchase more dice, reroll dice, or attack opponent’s creatures.  A beautifully designed, highly replayable game, Quarriors! is the love child of Dominion, Magic the Gathering, and Zombie Dice.  Also, for those who love free stuff, Pulp has a limited number of promo card sets that you get when you purchase a copy of the game.

 

DEET–DEET–DEET–THIS IS A TEST OF THE PULP FICTION GAMING WEATHER SYSTEM

–NUMEROUS GAMING EXPANSIONS HAVE BEEN SIGHTED ON SHELVES–

–DO NOT TAKE COVER.  INSTEAD, COME TO THE STORE AND LOOK AT THEM–

Okay, that went on longer than it should have.  Let’s get to something that might actually interest  you, eh?

Ascension:  Return of the Fallen is the newest expansion to the popular deck building game.  The nifty thing here is that this expansion can be combined with the base game or played as a stand-alone game with two players.  And considering Ascension is created by a number of Magic the Gathering Pro Tour champions, you can imagine how similar and strong the mechanics are.  Much like Magic, the ongoing story behind the card game continues here as players are able to go toe-to-toe with Samael.  Also, this expansion introduces a new mechanic called Fate that adds an element of story creation to the game.

Another stand-alone expansion (don’t these companies know the meaning of the word “expand” anymore?), Nightfall:  Martial Law slinks into the store today.  And, yes, you can combine it with the base game for massive monster mayhem.  But the point is Martial Law can be played as a stand-alone as it adds 312 new cards including minion, action, would, and draft cards.  A new feeding mechanic is also introduced where players can boost their card chain so that it has more effect.

The last expansion on the hit parade is for 7 Wonders, but, oddly, is not called 8 Wonders.  Ba-dum-ching!  No, instead it’s called Leaders.  It lives up to that name as it adds an entirely new set of cards, called the leaders, to the base game.  Players draw four of them at the beginning of the game, eventually laying them out at the start of each age to boost your city’s power.  Also contained is the new wonder, Rome, and a seventeen new coin tokens.  Pick it up and take 7 Wonders to a whole new level (and 8th level, mayhap?)

 

Let’s start with the A’s and move down, shall we.

Ascension, being a forward thinking company, today released a storage box kit that comes complete with 200 card sleeves.  Dominion take note.

Next on the hit parade are a couple of sweet RPG goodies from Warhammer.

Again, the key word is hefty.

The Deathwatch RPG main book arrived.  It is hefty,hefty, hefty.

Mmm, cardboard.

To go along with it, a Game Master’s Tool Kit.  Included in it is a game master’s screen, filled with all the facts, figures, and fun stuff the GM is gonna need, as well as a 32-page booklet a pre-built adventure, a bunch o’ NPCs, and an expanded mission generation system.

The name says it all.

On a lighter note, we also received a card game about flinging feces.  Not surprisingly, it’s called Poo.  I would imagine if you’re a fan of games like Fluxx, Gloom, or Munchkin, you’re probably gonna like this game, too.

Oddly, I'm in the mood for a Klondike bar.

Ticket to Ride: Nordic Countries is also back in stock.  It plays like the other Ticket to Ride games but has the player traveling through Denmark,Finland, Norway and Sweden.

On top of all that, we also got restocked on Magic sleeves.  We’ve got numerous colors in Mat, Metalic, and Super.  Outside of the Super Sleeve variety, we also got some art backed sleeves and some clear sleeves.

Whoo, I’m outta…whatever you run out of when you’re typing on a computer.

© 2012 Pulp Fiction Comics & Games Suffusion theme by Sayontan Sinha