Oct 142011
 

So, here it is Friday again and time for another New Game Stuff post.

Whoa, what?

Fridays are Comic List Highlights, not New Game Stuff!  What’s happening!  My world’s crumbling!  My brain is melting!  Fire is raining from the skies!  MAKE IT STOP!  MAKE IT STOP!

Whew, okay, ready to go.  Yes, you can now expect Fridays to be home to the New Game Stuff posts while Saturdays will become Comic List Highlights.

And for the inaugural gaming item, a new supply to one of our favorite deck building games, Resident Evil.  If you haven’t played it, the Resident Evil Deck Building Game is akin to Dominion and Ascension, featuring a play style centered around selective purchasing and playing of cards.  Anyway, the official playmats for the game are now in stock.  That’s playmats with original game art on them as well as designated spaces for key cards in the game, like the mansion, ammunition cards, combat knife, and handgun.

Oh, ‘ello, chappy.  Are you a discerning Arkham Horror player?  Ah, yes, I can see that.  Well, then you surely have a collection of Litko Game Accessories Arkham Horror compatible accoutrements?  Oh, you don’t!  I wouldn’t spread that around town, if I were you.  It’s okay, though, because we can provide assistance.  In that I mean, Pulp only today received a vast assortment of various markers, tokens, and bases to accompany the game.  These include Iron Gate Markers (able to display in-game iron gate tokens), tentacled Monster Bases (also helpful to display monster tokens), as well as larger, transparent blue Sealed Gate Tokens (improve the small sealed gate tokens that come with the game), among other niceties.  Improve your horror experience, gents and ladies, improve it.

Are you ready for a Blood Bowl!  A Friday night Blood Bowl!  

Ehhhh, too soon?  You don’t have to be Bocephus (actually, you’d probably prefer not to be) to enjoy a the new card game from the makers of Blood Bowl, Team Manger.  Basically the original game in card form, Team Manager runs two to four players through a season of the hard hittingest, blood spillingest, bone crunchingest game ever, as they battle over players, train their team, and via for fans on top of playing each other.  If it hasn’t occurred to you, the fitting pun here is fantasy football as your player options are dwarfs, elves, orcs, and the like.  Lets just say, Hank Williams, Jr.’s recent comments may actually be appreciated in this game.

Summoner Wars enacts their master plan this week by dropping not only a Master Set edition, but two new Reinforcement Decks, Goodwin’s Blade and Hawk’s Strike.  Unlike in the game, you don’t have to use mystical forces to call forth these packs of warrior-y might.  But if you do use the magic of your wallet, you might find some dangerous allies at your finger tips.  For instance, the Hawk’s Strike pack expands upon the Jungle Elves and Cloaks factions while Goodwin’s Blade expands Vanguards and Fallen Kingdoms.  But maybe the most valued of these three is the new Master Set.  Unlike what you might think when you hear that phrase, the Master Set provides six entirely new faction decks!  Not only is this enough to start a prospective player off on the game, but a premium game board is also included, giving players a perfect setting to play their game.

Sep 242011
 

Writing a website post in the middle of a gigantic Magic the Gathering Pre-Release event is kind of like juggling chainsaws while being barraged with sharks fired from cannons.  Okay, it’s not exactly like that, but close.

Either way, I have Magic on the brain.  And the only way to get rid of it is to tell you fine peoples about the new Magic accessories we received this week.  First off there are the new sleeves and deck boxes that coincide with the new Innistrad set.  These include a Liliana Vess deck box and sleeves as well as a regular Innistrad box and sleeves emblazoned with some shadowy wolves.  Along with that, though, there is a rainbow of leather mana deck boxes.  These babies are sweet as they are sturdier than most deck boxes while also having magnetically sealing lids.

As a recent comic stated brilliantly, when there’s a problem, throw dragons at it.  That’s not to say that there is a problem with the fourth edition of Talisman, but it’s always proper to toss dragons about.  And so Fantasy Flight has dubbed their newest expansion, The Dragon.  Inside its hefty packaging are all the pieces to add the Inner Region to your next Talisman experience.  These pieces include over 170 cards, 160 tokens, a rule book, and six plastic figures.  If you guessed that one of the figures is a dragon-related, you win a prize.

If I had a million dollars and was in the market for a spacey mansion, I do not think I would go much further than a tour on the Mansion of Madness.  Each to their own, though.  Especially because most would say that they love playing Mansion of Madness, the Arkham Horror offshoot.  And they’ll say that even louder if they get their hands on the new Season of the Witch and Silver Tablet expansions.  These are print on demand scenario expansions, so very, very, very (did I mention very?) limited expansions.  They both give players an original single-scenario and all the pieces to play it.  And they are a lot cheaper than a million dollars!

There are a bunch of sci-fi RPGs nowadays, but how many of them have gun-totting locust people?  One:  Ashen Stars.  Set in a rough and rowdy universe known as The Bleed, games put players in the role of a unit of freelance space cops settling disputes, chasing baddies, and blowing lots o’ stuff up.  There are seven different, detailed races to choose from, including the kch-thk which are the locusts I mentioned at the beginning.  This hardcover also contains all sorts of information on vehicles and NPC threats.

Do you have the next big game idea?  Okay, say you do, do you know how to design it and then get people to buy it?  There’s a good chance that’ll be a “no”.  For those creative people out there Open Design has just printed The Kobold Guide to Board Game Design.  This nifty pocket-sized edition has entries from some of the top creators today, including Steve Jackson, Richard Garfield, and James Ernest.  Broken into easy to navigate chapters on concepting, design, development, and presentation this should be on the desk of every self-respecting hopeful designer out there.

The Warhammer 40K RPG universe gets much bigger this week with the new Black Crusade hardcover.  It also gets much darker.  Much darker.  Inside players find the instructions on how to make either a Chaos Space Marine or a Disciple of Chaos gunning to bring down the Imperium.  As the book is about 400 pages long, rules for just about every possible situation, be it combat or conversational, are held within.  And instead of dropping you in headfirst, the book offers up a complete adventure for beginners.  Shipping along with Black Crusade this week is the related Game Master’s Kit.  If you’re running a game in the world, you’ll want to have the screen for quick reference of NPCs, base rules, and helpful advice.

Fiction log, stardate 9242011.  A new Star Trek board game has appeared on deck.  The crew has fallen into its trap of epic space battles spread across an, as to this point, undiscovered region of space.  They have selected their sides, being Federation or Klingon, and are currently deploying ships from twelve popular models as strategically as possible so as to defeat rival ships, complete scientific missions, and solve various other obstacles.  This game, Star Trek:  Fleet Captains, not only covers the original Star Trek universe, but Next Generation, Deep Space Nine, and Voyager.  Personal note:  having loved the recent Star Trek Expeditions game from Wizkids and knowing that this is from the same company, has weakened my own resistance, eventually resulting in an out pouring of nerdom.

Sep 172011
 

Like Doctor Jones says, “Fortune and glory, kid.  Fortune and glory”.

I understand that some of my segues can be quite the stretch, but the Indiana Jones reference here is rather apt.  That is because Fortune and Glory is a pulpy game set in the 1930′s revolving around treasure hunters, gangsters, lounge singers, and femme fatales globe trotting in search of…wait for it…fortune and/or glory.  Just like in Last Night on Earth (from the same company), players choose specific characters, all with their own unique abilities, with which to travel around the massive world map the game comes with battling baddies and collecting treasures.  Listen to Indy and take a peak at Fortune and Glory.

Grab some gear, become a legend.  You can accomplish both of these tasks for the world of Shadowrun by picking up this week’s new hardcover releases of Runner’s Black Book and Street Legends.  Both editions help to flesh out the deep, dark, dank world of Shadowrun in separate but equally grimy ways.  First up, the Runner’s Black Book is all about hardware. Hardware like the new Kriss X Submachine Gun and the TPP light pistol.  Plus it reprints and collects vehicle and weaponry information from previous releases like Deadly Waves, Gun Heaven, MilSpec Tech, This Old Drone, and Unfriendly Skies.  Second would be the mythical tome that is Street Legends.  Detailing the stats, back stories, and adventures of various famous runners, vampire hunters, and shadowy figures of the universe, Street Legends is the perfect way for a game master to expand their story.

Turn the gears, pump the valves, and steady the blimp ’cause Airship Pirates is off the starboard bow.  Steampunk lovers out there take notice because Airship Pirates is the new roleplaying game from Cubicle 7 (makers of such dandy RPGs as Doctor Who and The One Ring) set in a futuristic Victorian world where blimpships hover over the putrid clockwork cities below.  Based off of steampunk band Abney Park’s lyrics, this initial book in the Airship universe gives players and GMs, alike, all the information they need to be able to create a campaign, characters, and obstacles for a successful night of highskies adventure.

Continuing on the RPG bandwagon (What would that look like, by the way?  Lots of Mountain Dew I’m assuming.), the original master of the medium, Dungeons & Dragons, releases both a new supplement and a new adventure this week.  Both begin with M, coincidentally.  Anyway, Mordenkainen’s Magnificent Emporium (please don’t make me type that again) is up first with numerous items of various magical, mystical, and monetary value.  Intelligent dungeon masters can use this book and the item-based story suggestions within to create a riveting quest for their players.  Next is Madness at Darmore Abbey, which is an adventure intended for 6th to 8th level characters.  Set in a former monastery that has now become a monstery, this adventure will challenge players as they face off against some of the worst creatures lurking in the dark. This box set includes every bit and piece players will need to run the adventure.

What’s that?  You didn’t get enough pulpy goodness with the first game?  Well, okay, we’re at your service.  In that effort, here’s the new expansion/standalone edition of The Adventurers, The Pyramid of Horus.  Also filled with all kinds of Indiana Jones homages, this threequel to the original Adventurers game from Fantasy Flight is set in a new local peppered with equally deadly traps and treasures.  Each person involved selects one of eight character options then begins searching through the pyramid amidst sharp, squirming, and striking dangers for artifacts.  Whoever makes it out with their head still attached to their shoulders wins.  Oh, and if the regular non-painted miniatures included with the game are not vivid enough for you, a separate set of pre-painted minis was released along with the game.  Buy a hat, a whip, and Sean Connery and you are good to go.

Okay, enough with this pulp stuff.  Let’s get into some dark, spookiness.  GURPS delivers on that front with a new flavor of setting in Horror.  If you’re looking to run a campaign outside of the normal fantasy setting, these hardcover editions are the perfect solution.  Horror, specifically, supplies tips and suggestions for both game masters and players on not just how to run a horror-themed game, but also the genre, in general.  Countless character archtypes sit alongside stats for hordes of nasty creatures (including everyone’s favorite, evil clowns).  Two campaign outlines are also included in the book to give another helping hand on getting going.

That H.P. Lovecraft guy certainly gets around, doesn’t he?  Another in the long line of Arkham Horror products, Elder Sign is a new spin on the classic explore-the-creature-infested-mansion structure.  Instead of using miniatures and a map, gamers play with a combination of dice and cards to gain courage and skill points that allow them to purchase objects, eventually shooting for the titled elder sign so that they can close off the Great One’s entrance into this world.  Special dice are also rolled to determine the obstacles and adventures that will unfold during the course of the game.  As the game serves one to eight participants, those who love Arkham Horror, but grow tired of the set-up phase, might find this a quicker, less part-heavy version of the game.

To wrap things up tonight, Bears!.  That’s all, thanks.

Okay, maybe a little more.  Bears! is a new entry in the growing trend of easy to learn, easier to play dice games, such as Zombie Dice, Martian Dice, and Cthulhu Dice.  Not surprisingly, maybe, these are not Yogi-and-Boo-Boo-type bears.  These are gnaw-on-your-fleshy-bits bears.  A dice pairing game at heart, players select which point nabbing strategy to explore:  shoot the bears or sleep through the attack.  Using a hand of five dice, everyone pairs their own rolled dice with a ones piled in the center of the table.  Certain combinations are worth different point values, but don’t worry, those are all outlined on a handy dandy reference chart.  That’s the game.  Heeeey, Boo Boo!

Jul 122011
 

The special-ness of these posts is starting to be replaced by regularity.  But, hey, that just means we’ve been getting in a bunch’a new, impressive games.

A new game that is both special and impressive (and anticipated) is Smallworld:  Underground.  A stand-alone/expansion to the original Smallworld game, Underground uses the same play style of land domination by way of races with special abilities while adding some new hotness to the mix.  That new hotness comes in the way of monster battles.  Yes, unlike the original game, certain spaces on the game board (actually, there’s 2 double-sided gameboards) are now occupied by devious creatures that the player must defeat before taking command of the area.  As is to be expected, there are also fifteen new races and special abilities as well as the option of combining this game with any of the bits and pieces from the previous game and its expansions.  Dig it.  Get it, underground…yup…

Oh, also, while supplies last, when you purchase a copy of Smallworld:  Underground you receive a special promo Drow sticker so you can show off your “Haughty but Naughty” side.

Since cool people buy expansions, the new Arkham Horror:  Miskatonic Horror expansion should catch the ears of any and all cool folks out there.  Yes, this hefty compilation of expansion goodies can be played with only the base version of Arkham Horror, but the real excitement comes when you combine it with a number of the Arkham Horror expansions.  The reason being that the 450 new cards included here add or flesh out various elements found in those previous releases.  For instance, The King in Yellow expansion gains a handful of new Blight and Act cards while the Lurker at the Threshold expansion gains new Relationship and Reckoning cards.  And, above all else, Miskatonic introduces a completely new add-on called Institutions, which assist investigators in their sleuthing.

Word to the wise:  the MERCS are not someone you want to have on your tail.  Put they are someone you want to put in your corner.  Luckily, Pulp just received an order of every miniature that has been released thus far for the MERCS game.  These carefully crafted lead-free pewter minis represent the various futuristic factions of the game, including the Yellow Jackets, KemVar, FCC, and USCR.  We’ve also received more copies of the core rulebook for the game.  So, basically, everything you need to start in on the game, including the faction decks, is ready and available for perusal.

Roleplaying gets a boost this week from a heavy restock on materials for various gaming systems.  Might as well start with the basics, like, Basic Roleplaying from Chaosium.  The new hardcover edition of this rules system touches up the previous softcover volume as it also adds elements from a collection of the previous Basic books.  If you’ve played any of the Call of Cthulhu games and enjoyed them, this is the system that they stem from, so you might consider giving it a try.  Speaking of CoC and Chaosium, the very, very, very, very, very **broken record**, limited edition of Masks of Nyarlathotep is now in stock.  Limited to 1000 copies, this is a hardcover binding of the original book ready to slide onto the bookshelves of any CoC or H.P. Lovecraft collector.  Also, a sizable portion of Monograms (fan written adventures that Chaosium publishes; also, as these are printed on a limited basis we’re one of the only stores that carries them) and Lovecraftian fiction (including Arkham Tales and Encyclopedia Cthulhian) are back in stock.

Finally, the popular Pathfinder system adds three books to our shelves.  Evocative City Sites details nine new playable areas and all their glorious details.  Coliseum Morpheuon contains all the information to run an adventure for 16-20th level characters where players compete in a universally-sized Enter the Dragon style tournament.  Peril in Freeport finishes the three out with pirate shenanery as it is an 6th to 8th level adventure set in Green Ronin’s Freeport.

Jun 082011
 

So, here we are on Friday, with our normal…wait, what’s that?  It’s Wednesday?  Huh.

Well, uh, welcome to our Wednesday New Game Stuff post!

The first couple of items we’re going to start out with, it should be noted, won’t actually be available for purchase until Friday.  So, don’t get too jumpy, just yet.

First up, is all the new D&D items that are hitting this Friday.  The new Witchlight Fens Dungeon Tiles are another in the long line of D&D tile sets.  Specifically, Witchlight adds onto The Wilderness pack, focusing on swamps.  Also shipping is, The Monster Vault:  Threats of Nentir Vale hardcover which includes within its glossy pages a number of creatures from the titled region.  Creatures like the Raven Roost Bandits, stand as perfect challenges for heroic and paragon-tier characters.  The book also includes the standard pages of monster tokens and maps that you expect.

Also dropping Friday are the New Phyrexia Event Decks.  If you remember the Mirrodin Besieged Event Decks, these are extremely strong, vastly playable decks constructed to dominate your opponents.  Most of the people I’ve seen play with these have come in somewhere in the top five players of the night.  These two New Phyrexia decks, War of Attrition and Rot from Within, are built around white and green, respectively.  Even if you don’t want to use the decks, some of the cards they contain are worth it alone.  For instance, War has two Stoneforge Mystics, one Mirran Crusader, and a Puresteel Paladin while Rot has an Inkmoth Nexus, a Green Sun’s Zenith, and a Putrefax.  These are also limited; once we’re out, we’re out.  So, get’em while you can.

Okay, now for some stuff that you can actually buy today!

If you weren’t aware, this year marks the 10th anniversary of one of our favorite games, Carcassonne.  We like to call it a “tent-pole” game, as it is one of our consistent sellers and an all around enjoyable game for the whole family.  As part of the anniversary celebration, Rio Grande Games has released a new Carcassonne 10th Anniversary edition, which contains ten new tiles for the Festival expansion as well as the new, clear, “phantom” meeples.  Speaking of meeples, there is also a new “Phantom” meeples mini-expansion.  Inside this clear meeple-shaped case are enough pieces for up to six players and a new “phantom” rule set.  Finally, a new anniversary edition of the Carcassonne Dice Game has also shipped.  It comes in a quaint meeple-shaped tin, as well, and includes a pad, pencil, and the rule booklet.

One of two Godzilla-related games that came in today, Godzilla Stomp! is a card based game where players choose control of either Godzilla, Mothra, Mechagodzilla, Battra, or Destoroyah and battle to see who destroys the most buildings through fighting or rampaging.  Simple destruction, what could be better?

Second up, is Godzilla, Kaiju World Wars.  Basically, a grander, boardgame version of Godzilla Stomp!, players choose from Godzilla, Rodan, Gigan, or King Ghidorah.  From there you choose one of the many scenarios contained in the game and begin crushing buildings, fighting off the army, and battling other monsters.  Each creature has special abilities that they can whip out when needed.

Don’t call it an expansion!  The Struggle for Catan Card Game follows in the footsteps of the previous Rivals of Catan that made for two to four players.  Working off of the mechanics popularized by the Settlers of Catan boardgame, Struggle has players managing resources as they build cities, knights, roads, and so forth.  The twist is that certain roads and knights can change hands.  As usual, the first player to ten victory points gets the win.

An important restock note, Citadels has come back in stock.  That is all.  No, wait, that’s not all.  There’s also two new sets of prepainted miniatures (in the vein of the Arkham Horror miniatures from a couple months back) for City of Thieves.  If you’ve played the game, you know that the miniatures included in it are gorgeously sculpted, but lack a nifty paint job.  These are equally well sculpted, but also are painted to match.  Plus, there is one special miniature not included in the game called the Duke of Cadwallon that introduces a new rule set to the game.

Last but nowhere near least.  Like, miles away.  Like, here’s least and way over there on the moon is this.  That this is the new Dominion expansion Cornucopia.  This is not a stand alone game like base Dominion or Intrigue, but it adds a completely new element of play.  That element is a reward for variety; the more types of cards in your hand, the more you gain.  If you have the cards that allow such a thing, though.  Dominion really needs no introduction at this point, so we’ll leave it at that.