Like an atomic bomb of tiny cardboard, Magic the Gathering 2013 Core Set has dropped. This onslaught of Magic rares, uncommons, and commons is a perfect jumping on set for any new players as it is built around an even distribution of colors and types. Choose from new Fat Packs, Intro Decks, Deck Builder’s Tool Kits, and booster packs as entry options or supplemental materials for your existing decks.

A return to the fantasy RPGS of the seventies, Dungeon Crawl Classics is exactly what it claims to be, a good, old fashion pen and paper, D20 based fantasy system of wizards, elves, dungeons, orcs, and goblins. Not at all a new item, but so appealing to those who were around at the beginning of Dungeons and Dragons, we wanted to mention the restock we received. Outside of the core rulebook and limited edition leather bound version of that tome we also have in stock four different adventures ranging from levels 0 to 2.

Rio Grande Games has been incredibly successful at producing continually addicting expansions to their popular deck building series, Dominion. This week they have once again raised the bar by releasing the Dominion Base Cards set. These reprinted, newly illustrated editions of cards essential to the game, such as all the curse, trash, potion, and victory and treasure cards allow players to purchase any of the Dominion expansions without owning any of the base games. Or pick up the box if you want to spruce up your game with some new, beautifully illustrated versions of the games essential cards.

There’s always a bigger fish.

The new Warmachine Colossals rulebook depends heavily on this notion. Introducing the colossal figures, all of which are even bigger than the largest heavy ‘jacks. New warcasters, updated, fully compiled rules, sections of post-Warmachine: Wrath plot, and a painting guide complete the varied contents list of this essential rulebook.

Lets be honest, you can’t play Wings of War without the majorly cool plane models produced for the game. Ares Games is ready to help with your next bombing raid as they’ve released a set of four new WWI era flyers, all of which include a stat base, a stand to distinguish variable altitudes, a management card, maneuver cards, and the essential rules and counters for each plane.

Fleshing out the already flesh-filled, dystopian universes of Rogue Trader and Deathwatch, two new 40K RPG hardcovers are on shelves now. Honour the Chapter contains all the information necessary for players to detail and command a Space Marine Battle-Brother from any of twenty different chapters, each chronicled extensively. The Koronus Bestiary performs a similar task, but for the many, varied beasties and slithery things crawling, floating, and slithering about the galaxy, even coming with a creature generator tool which allows players to make their own deadly monsters.

 

What is the best in life?

To crush your enemies, see dem driven before you, and to hear de lamentation of der women.

Dat and Munchkin Conan.

Saying more isn’t really necessary, but if you’re completely out of the loop, Munchkin Conan is the newest stand-alone Munchkin game. Earlier last year you may have picked up the special Conan booster pack for the game, but now you can have an entire, separate camel punching Munchkin experience.

There’s been a lot of printing on demand lately in the Fantasy Flight neck of the woods. And we’ve been picking up what they’ve been putting down. With a blend of some restock and some brand new, here’s the most recent Fantasy Flight POD packs we’ve received.

-The new Mansions of Madness House of Fears expansion
-The Gears of War board game Misson Pack 1 card expansion
-Space Hulk Death Angel Deathwing Space Marines Pack & Tyranid Enemy Pack
-Warhammer Fantasy RPG Faith of Sigmar, Faith of Shallya, Bright Order Magic, and Dreadfleet Captains

From Wizards of the Coast, makers of Magic the Gathering, is a new Pokemon, Yu-Gi-Oh style, deck-based card game. Kaijudo parallels its cartoon predecessor by allowing players to find a the creature companion that best fits their personality and style of play. The Kaijudo Tatsurion vs. Razorkinder set Pulp has in stock contains all the essentials to get started in the game, including playmats and two 40 card decks.

Lets get to the main event here, folks. You’ve all been waiting for it, you’ve all been awaiting the arrival date, but wait no more! As of midnight June 30th, the new Warhammer 40K 6th edition rulebook will go on sale! And, yes, Pulp will be open to those adventurous enough to come snag a copy.

Along with the base rulebook, we will also have in stock the new skull tape measures, Munitorum templates, and psychic powers card decks.

And speaking of miniature war games, how about some Warmachine porn to finish off the night. Annnnnnnd, let’s go with the new Cygnar Stormwall & Lightning Pods, both colossal and solo.

 

Black Friday is not a day for words, but for action.  In that spirit, here is the least wordy edition of New Game Stuff you will ever run across.

Game Mastery has deposited in our laps two new wonderful accessory products.  First being the Magic Academy Map Pack.  It’s maps for the Magic Academy, nothing more to say.

Second is the Warehouse Flipmat.  Again, self explanatory.

Also on the quick mention list is the new Small World: Tunnels mini-expansion.  This allows you to combine the boards for Small World and Small World Underground.  But you will have had to purchase a copy of either game at the store to get it.

Super Dungeon Explore is happy good time fun!  Amendment to that last part: especially if you’re an avid fan of 8-bit games and dungeon crawling.

Combining the two, Super Dungeon Explore has players selecting a party (like from a video game select screen) then exploring a multi-roomed dungeon collecting treasures and bashing monsters.  Coming with some absolutely snazzy looking cartoony miniatures, if you’ve got two or more players, this game will supply a good time.

Thinking about getting into Warmachine?  Well, much in line with the Assault on Black Reach box for Warhammer or the Beginner Box for Pathfinder, the new Two-Player Battle Box has everything you’ll need for two folks to get into the game.  That “everything” includes a rules primer, dice, ruler, and 17 miniatures between the Khador and Protectorate of Menoth factions, along with their stat cards.

Put your elves, dwarfs, and gnomes to work in the worker placement game known as Belfort.  This quaint fantasy burg needs some reconstruction, which luckily each of the previously mentioned creatures are uniquely able to provide.  Gnomes can run the city, dwarfs can supply wood, while combinations of these guys can result in other point-earning activities.  From Tasty Minstrel Games (makers of Martian Dice), who have been producing some addictive games of late, Belfort could be considered a Carcassonne on crack.

Heading back to the world of Warmachine, the new Hordes: Domination rulebook brings the new freshness.  Including new rules and information on warlocks, the Hordes saga, and new Theme Forces.  Keep pace with the cool kids and pick up a book!

Speaking of books containing dark, deadly, bleakness, here’s the new Deathwatch: First Foundry hardcover.  This book contains a lot of nines.  Nine Space Marine Loyalist chapters.  Nine Traitor Legions as well.  There’s also four chapters left out of the previous Deathwatch editions.  Futuristic pessimism has never looked so good.

Finally, we end on the first expansion for the popular Quarriors! dice/deck building game.  Rise of the Demons introduces 20 new dice and the corruption mechanic (think curse cards in Dominion) where players attempt to clog up their opponents dice bags with a bunch of useless corruption dice.  It’s on now, peoples!

 

I know Atlas held the world on his shoulders, but there’s no way he could have lifted all the Atlas Games restock we received this week.

I’m talking games like Pieces of Eight, Gloom (and its expansions), Mad Scientist University (and its expansions), Lunch Money, Beer Money, Once Upon a Time (and its expansions), Let’s Kill! (and its expansions), Recess, Letter Head, Grand Tribunal, and Spammers.  A good portion of these games are card based and pocket-sized, much like a number of popular Z-Man games.

To hand choose a couple of the finest options, here’s a brief rundown on Letter Head, Recess, Let’s Kill!, and Once Upon a Time.

Letter Head is a blend of word and bluffing games.  A good fit for anyone who’s played and loved Quiddler, players gain cards that contain letters and point values as they attempt to create words.  The difference here is that you can barter and lie to your opponents to gain cards you don’t have.  But it doesn’t stop there, Letter Head also contains rules for 14other letter-based gaming scenarios.  Good bang for your

buck.

Recess transports you back to the school playground as players race their boy and girl tokens across the playground attempting to have them meet (and kiss *Gross*) within a time limit.  If you land on a space with another player’s token, though, some bullying ensues with only the winner walking away with lunch money.  And beware the nuns roaming around the playground who will whip your butt into detention so fast you won’t even see theruler coming at you.  A perfect kids/family game.

This next one is a rosy little ball of sunshine called, Let’s Kill!.  Man, with games like this and Gloom (equally dark, equally hilarious) Atlas might not be a gaming company you want to run into in a dark alley.  Anyway, the title pretty much says it all as the game revolves around players drawing victim cards from one deck and weapons from another in an attempt to murder as many people as you can in the most gruesome ways possible.  And if that isn’t enough bloody mayhem for you, there’s always the Crime

Scene Instigation and A Pretty Corpse expansion decks to add more victims, weapons, and other interesting cards to the mix.

Once upon a time there was a great game called Once Upon a Time.  I know, cheap.  Sue me.  Once Upon a Time uses elements of storytelling and roleplaying to create a game where players via for control of a fairy tale-esque by playing cards that shape the direction of the tale.  However, if another player interrupts you, they can gain control of the story’s flow.  Certainly a game where having a sharp imagination comes in handy.  Plus, you can always add the Dark Tales expansion (with a grimmer set of cards with trolls, goblins, and darker elements) or get really creative with the Create-Your-Own Storytelling Cards (blank cards that allow you to draw in the story elements).

As a period to this tale of Atlas, you should also know that we received the entire line-up of Dungeoneer card games.

Going boldly where no Heroclix game has ever gone before is the new Star Trek Expeditions cooperative boardgame.  Updated with the likenesses of the most recent J.J. Abrams film, the storyline of this game has players juggling three objectives, working together to solve all of them in a thirty day (one day=one turn) time limit.  Classic Heroclix-style dials are utilized, but in a different fashion that before; characters’ dials rotate, not from damage but, from choices and successes they make.  As far as using the license to its fullest, most enjoyable extent, this game knocks it out of the park.  Come play test it on any of our Sunday game nights, if you feel inclined.

Camelot Legends helps you get your knight on!  Players build up their own round tables in an effort to complete tasks and missions in the lands of Camelot, Cornwall, and the Perilous Forest.  The game contains 100 different cards, giving players a ton of options from which to build their cavalry

of knights.  Whichever team of knights completes the most tasks by the end of the game wins.

Another expansion in the ever expanding Warhammer Invasion card game, Legends, introduces new legend card types to be used with each race.  What are legend cards, though?  Representing one of the more powerful characters in your army, these cards can be placed in the center of your play field, allowing for cards in all your other three zones to utilize their powers.  Basically, Legends adds another layer of play in the already diverse two-player battleground that is Warhammer Invasion.

Last, but most creative, is the card expansion for Dixit.  Called Dixit 2 (okay, that’s not too creative), this hefty little expansion box adds eighty four new, full art cards to the existing game.  If you haven’t played Dixit, shame.  But, past the reprimanding, here’s how it works:  much like a Pictionary version of Apples to Apples, Dixit has players laying down cards decorated with gorgeous artwork in the center of the table and having one player guess who laid down what based on a prompt.  If nothing else (and there’s plenty else), the game is beautiful!

 

Can’t think of a Bond villain that played this game off the top of my head, but it certainly seems like Khet 2.0 would fit perfectly with a pool of piranhas.

Why?  Lasers, sir, lasers.

Two opponents face off on a chess-style board with Egyptian-themed pieces which have either two, one, or no mirrors attached to them.  Strategically maneuvering theses pieces around the board, players attempt to refract the lasers being emitted by each others’ pharaoh figure.  If you get your laser to touch your opponent’s pharaoh, you win; if a laser beam does not touch the mirror side of a piece, then it is eliminated.  To do this, you move your pieces one space in any direction or rotate them a quarter turn.  The one downside:  the lasers are to small to affix them to the moon.

Like a grim, dystopic speeding bullet, Wild Talents the Essential Edition drops the budget boo-ya.  This little digest sized RPG is only $9.99 but contains all the usual elements found in a regular sized RPG book.  Thematically, it is a superhero game, but set in a dark, futuristic environment (it  follows, chronologically, the Godlike RPG that was set in WWII).  But the real kicker here is that it utilizes the One-Roll Engine, which eliminates multiple rolls during combat and the like.

Call the exterminator, ’cause we’ve got Horned Rats.  Doubt there are any exterminators in the Warhammer Chaos of the Old World series, but that shouldn’t stop you from checking out the new The Horned Rat expansion.  Inside, you’ll find the new playable Skaven faction.  All the miniatures, rules, threat dials, tokens, and other Horned Rat goodies are included, as well.  Plus, new rules that allow the addition of a fifth player.  Oh, and plus number two, a bunch’a new Chaos, Upgrade, and Old World cards to challenge all involved.

Ultimate is an adjective that gets thrown around a fair amount in the comic book and gaming circles, but, rarely, is it as fitting as with Pathfinder‘s new Ultimate Magic hardcover.  If you’re jonesing for magical might to flesh out your character, this tome is for you.  Introducing the new magus (a magical warrior) base class is only the first ultimate step the book takes.  It also introduces 100 new spells, a spellcasting system called words of power, new caster options, and many, many more magic enhancers.  Not just saying this, they are going fast here, so magic, and by that I mean drive, your way on over to Pulp for a copy.

Judging by the new Cookie Fu boxes, Pulp is getting into the take-out business.  Yes, this creatively themed game comes in swanky Chinese delivery cartons.  And you do get a fortune cookie with your meal.  But I’m getting ahead of myself, what is Cookie Fu?  Well, think of a combination between Zombie Dice and Yomi.  Players build their fighters based off of a handy “Nutritional Info”-style chart that explains the type and number of dice that are required.  Some die are covered in unique symbols that indicate fighting moves, like block, grab, or throw, while others represent “initiative” that decides who goes first.  Best of all, in each starter or booster there are actual edible fortune cookies that give players special abilities.  Talk about a game that takes advantage of its theme!

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