The October 18th 40K tournament will be a 1750 point army size. Battle-Forged armies only, with a max of one Combined Arms Detachment. All other detachments (Allied, Inquisition, Formations) are unlimited. Sign-up/set-up begins at 10 AM, with the first round starting at 11 AM. Registration fee is $10, and you can register ahead of time at Pulp Fiction. 12 spots available.
The Red Dragon Inn: Allies expansions enlist two brand new characters this weekend, one the honored Brother Bastion, the other the mystical Ozrik the Adept. Brother Bastion comes with special prayer cards that can be expended at specific times during the game for major benefits. Ozrik the Adept favors hand management, as certain cards increase in power after other cards are discarded. Both of these expansion can be incorporated any of the Red Dragon Inn base games.
The Lord of the Rings LCG series from Fantasy Flight gains another Saga Expansion, called The Road Darkens. This expansion puts the player directly into the Fellowship of the Ring plot, allowing you to play through three original scenarios adapted from the novel. The Road Darkens also includes additional hero characters that increase replay value of the game.
The Warhammer 40K hardcover library grows by one this weekend with the updated edition of the Dark Eldar Codex. As is standard with this gorgeous line of hardcover volumes, the Dark Eldar Codex contains a detailed history of the faction, a glossy page showcase of paint schemes for the miniatures as well as an army list, and, of course, a list of rules for the army and their weapons.
The eldar god, Cthulhu, has been awoken from his slumber and he is not happy. Containing 165 cards to be incorporated into the base Call of Cthulhu LCG, The Sleeper Below, is the newest oversized expansion for the popular card game. Focusing on the Cthulhu faction for the game, this expansion contains support and event cards for the faction. As well, new society cards add other factions for the game.
From Iello, the makers of King of Tokyo, comes a quick play family horror game that melds together Lovecraftian mythos and Harry Potter. Night of the Grand Octopus is a thinly veiled homage to Cthulhu and his cultist followers, tasking players to break into a famous school of the mystical arts to steal enchanting materials that will be used to wake the sleeping octopus god. Ideal for three to five players, Night of the Grand Octopus is easy to learn and fast to play.
Student Bodies pits up to five players against each other in life or death combat set in the hallowed halls of high school. Nearly the entire graduating class has been turned into zombies, now scattered throughout the building, and you and all your friends have already been bitten. Your only hope is making it to the science lab for the antidote, but to do so you’re going to have to screw over all of the other players. Oh, and to win, you’re going to need to get out of the building and lock everyone else in. Like I said, not cooperative.
Fantasy Flight and Games Workshop have teamed-up once again for a new addition to the popular line of LCG games, this time set in the Warhammer 40K universe. Warhammer 40K Conquest is a two player, head-to-head card game that adapts the rules of the miniature game onto cards. Each player controls armies represented by a card deck, which they then manage as either fighting forces or resource gatherers. As this base game is the beginning of another LCG line, expect regular deck expansions to grow the game.
We will be holding a special “tournament” on Saturday, October 4th to raise money to buy additional terrain for the store’s gaming room!
No prizes will be given, but all proceeds will go directly into ordering new terrain kits. Also, to make things interesting, we’re allowing Unbound armies! Bring whatever you want, within a 1500-point limit. Set-up and sign in starts at 10:00 AM, and the first round starts at 11. $10 entry fee, although additional donations are welcome!
Featuring a layout that helps to show new and old players how to arrange the various important cards piles. As well as being a guide for placement, the mat also helps organize the game (heading off clutter) and keep the cards from shifting about the table. The layout is made to cover up to six players.
With the superheroes getting all the love in games like Sentinels of the Multiverse, Legendary, and Heroes Wanted, it’s time for the bad guys to have their day! Villainy puts players into the role of a supervillain attempting to destroy the hero of the metropolis they call home. In order to do this players will need to complete three distinct secret plans, made possible by hiring henchmen. Each game plays different, as the objectives and story alters.
Many readers out there will know that this weekend was the Magic the Gathering prerelease event for Khans of Tarkir, the start of the newest card block. Anyone who knows this will also likely know that means the sleeves, binders, and card boxes for the set are also out. Boosters, fat pack, and intro decks will go on sale next Friday.
Over the hill and through the woods to Talisman‘s expansion we go.
Another large sized expansion for the Talisman 4th Edition board game, The Woodland provides an entire new board to place adjacent to the main board, five new characters, and an added fate mechanic that gives you the option of bettering your chances or lessening those of an opponent.
The sequel to the recently released Warhammer 40K Red Waaagh! hardcover, The Hour of the Wolf, is out this weekend. Contained within its glossy, hardcover-bound pages are details on various skirmishes between the Orc and Space Wolf factions, along with formation templates and more.
Once again, Games Workshop has re-released the classic 40K universe board game, Space Hulk. If you remember the last time this game was released, you’ll also remember the incredibly short amount of time it stayed on shelves and the astronomic price hikes that occurred after it vanished. This new version comes complete with the same miniatures and accessories as the last, but with one important alteration. The 2014 version includes an entirely new set of tiles, allowing players who own the previous version to combine them and create one, over-sized game board.
Days of Wonder, publisher of Ticket to Ride, Smallworld, and Cargo Noir, has released a new board game designed by Bruno Cathala (Shadows Over Camelot). Five Tribes is a meeple placement game, but in reverse. The game begins with a selection of meeple figures, each from one of the five titular tribes, arranged across the board and it is the players’ challenge to rearrange them. How they are moved and where they are moved is the strategic challenge of Five Tribes, with the best player gaining the most points from their movements.
The third Data Pack in the Lunar Cycle of the Android Netrunner LCG has been downloaded to the Pulp Fiction shelves this weekend. First Contact’s sixty card expansion intensifies the conflict between the runners and the corps on a number of fronts. A new meat space is introduced along with new regions, Anarch identities, traps, resources, and mythic ice.
Fantasy Flight expands its roleplaying galaxy far, far away with the Force and Destiny Beta softcover, a third system to add to the Edge of the Empire and Age of Rebellion systems. This long awaited edition incorporates force based abilities into the universe, providing information on character creation and a fully playable adventure. And because this system is set in the same universe as the two previous systems, they are all fully compatible.
Long out-of-print and going for insane money online, Chinatown has been revived by Z-Man Games. A truly antagonistic experience, Chinatown is based around bidding, bartering, and negotiating with your opponents. Players attempt to lay business tiles onto the game board, hoping to group as many like tiles together as the can for greater payouts. But players can also attempt to convince others to sell or trade for tile and spaces, requiring a sharp skill for salesmanship and strategic dealing.
Eagerly awaited, the second major core hardcover for Dungeons and Dragons 5.0 is out this week!
The Monster Manual for D&D Next follows hot on the heels of the Player’s Handbook, containing beasties and creatures from the long history of the famous fantasy roleplaying game, all illustrated with beautiful new artwork and provided with easy-to-use rules and statistics. An essential volume for any Dungeon Master.
For those unfamiliar, Cash’n'Guns recreates the class stand-off scenario from Reservoir Dogs, pitting four to eight players against each other. Every player is given a foam pistol which they must load and point at other players (using cards) in an attempt to get them to lower their own weapon. The second edition version has been updated with new artwork, new guns, and additional rules.
Fluxx continues to scoop up every nerd property available with the launch of this week’s Regular Show Fluxx!
If you’ve never touched a version of Fluxx, the gist is that the rules change as you play, beginning with the simple draw a card, play a card rule, but going crazy from there. For the Regular Show version, Looney Labs has tailored the cards to reflect characters and catchphrases from the show, including Yeahuh!, Doing Donuts in the Park, and Do Me a Solid. For a limited time, Pulp also has the No Rules Guy promo card to accompany the base game.
You though it would never happen, you thought the third edition codex would never be replaced, but Games Workshop has finally released a seventh edition codex for Grey Knights. This hardcover volume contains new stats and rules for the related miniatures (new and old) as well as back story fluff for the faction.
Cue up Tom Sawyer, because World of Tanks: Rush has rolled into the store!
Based on the popular online game, this board game adaptation incorporates artwork from the online version and has players selecting cards to build up their squadron of tanks. Two to five players then defend their headquarters against their opponents, bringing in reinforcements when necessary in order to attain victory.
From the makers of Rivet Wars comes the most violent, brutal sports board game you’ve ever put kneepads on for. Kaos Ball covers the gamut of the sporting season, having players draft, train, and form teams (four different teams are represented by elaborately designed sets of miniatures) as well as play through rugby-style game play focused around area control mechanics.
Anything Pathfinder can do, Dungeons and Dragons can do, too.
With that in mind, Wizards of the Coast has released the first set of miniatures for fifth edition/D&D Next. These oversized boxes of miniatures contains four randomized figures from a selection of forty-four possible options.
Following hot on the heels of the last two expansion pack releases for their respective games, Fantasy Flight‘s Lord of the Rings and Star Wars LCGs each receive new add-on packs this weekend.
Darkness and Light is the last expansion pack for the Echoes of the Force storyline, feature ten additional objective cards that allow players to explore the Sith, convince people your a god with C-3PO, and fly the Empire’s biggest, baddest ships.
The third expansion pack in the Ring-Maker cycle, Trouble in Tharbad adds sixty new cards to the base game, including cards that walk players through a journey through the infamous Dwarf city, fighting off Orcs and saving the Dwarf informant, Nalir.
No one can hear you scream in Legendary: Encounters.
Based off of the mechanics of the highly popular Marvel Legendary card game, Encounters adapts the Alien franchise into another cooperative experience. Players work together to outlast hordes of Xenomorphs as Ripley, Bishop, Dallas, and other characters from the franchise. But, beware, if you spawn a chest-burster, you become a Xenomorph and attack your former teammates.