Let me tell you something about Khazad-Dum. Not the place you want to go for a wedding reception. Just terrible ambience.

However, as a new expansion for the Lord of the Rings LCG card game, it’s just what the cleric ordered. Coming with three entirely new scenarios for players to battle through, you would alone consider this worth it, but add on top of that two additional dwarf heroes, encounter cards, and quest cards and all I got to say is…YOU SHALL NOT PASS…on buying it.

If we’re going to start with the grandaddy of all fantasy epics, may as well follow with some of its grandchildren.

Battle of Westros gains yet another expansion set this week, this time introducing a new ally faction to the game and dubbed Brotherhood Without Banners. As is the case with all the Westros expansion sets, this one includes all the essential to add the faction into play, including rules, battle plans, 36 new figures, tokens, and terrain overlays.

A second distant cousin, A Game of Thrones LCG, receives both a new expansion set and chapter pack this week. The expansion, Lions of the Rock, focuses on the new cards relating to the House of Lannister, providing 165 cards that help to build two separate theme decks. Where Loyalty Lies is the chapter pack in question, is the fourth addition to the Tales of Champions chapter. Jam packed with 60 cards, pick it up to keep your game progressing.

The, lets say, brother of Lord of the Rings, Dungeons & Dragons, today released one of its high-quality Map Packs, this time around depicting the ruins of a religious nature. Coming with three individual maps, the set includes materials for a crumbling cathedral, haunted chapel, and other currently out-of-print sources.

Finally, the stepbrother of the pack, Pathfinder, launches full bore into its miniature onslaught with their first Pathfinder Battles booster pack release. These individual, blind box boosters contain a single miniature, all of which are compatible with the roleplaying game. Bricks of figures are even said to contain a minimal amount of repeats, which seems to be a nice incentive to pick up figures that way. And if you need something bigger than you standard hero, you might want to go for one of the monster boosters, which includes a giant size creature figurine.

If you go all in and grab a case of figures, you should be aware that you then have the opportunity to purchase a mega-uber-super-crazy rare black dragon miniature. A small, small amount of these are available, so snag one before they vanish into myth.

Alright, family reunion over. Now to hop a train to further regions. Or, at least, if you have a Ticket to Ride.

That’s right, another new Ticket to Ride map expansion, this time to the far reaches of India and Switzerland. Like the recent Asia expansion, two maps and destination tickets are included in this set, both of which require one of the base editions to play. The Switzerland board is a reprint, but a pretty fantastic one, to be sure. Made for only 2-3 players, a bonus option of connecting countries is available in addition to the standard route building option. The India board, on the other hand, is entirely new, coming with new challenges and strategies.

Who doesn’t love a new deck building game? I do. Many customers do. And, apparently, so does Penny Arcade. In Penny Arcade the Game: Gamers vs. Evil, up to four players battle for deck dominence with by collecting cards emblazened with cast members of the popular web series. Oh, and you also get a D20, ’cause why not?

 

Pssst.  You guys over there.  You want to see something cool?

Okay, that could be construed in a creepy way.

Skipping that, here’s some totally sweet, exclusive Munchkin product.  Emphasize exclusive there, because Pulp is the only store IN THE COUNTRY to carry these items currently.

The first of these oh-so-special items are two Munchkin Dice Bags.  Both bags have a special game rule printed on their sides (“When you take a Munchkin D6 out of [this bag] and roll it, the Munchkin head counts as a 7, not a 1″), in classic Munchkin style.  One is pink, one is tan; the tan one also comes with the benefit of two promo cards, Blind Chance and Bag of Hoarding.  The second Munchkin goodie is this year’s Christmas booster pack, Reindeer Games.  Like the previous Christmas booster expansions, this one includes 15 new cards to be played with the base Munchkin game.  And we have it waaaaay before anyone else.

Another member of the exclusive Pulp Fiction VIP super club of awesome (named it myself), the Steve Jackson Zombie Dice Dice Bag.  Carry the most addictive dice game known to man in style with this matching dice bag.

Another two-fer shout out, this time from Dungeons & Dragons, Heroes of the Feywild and the Dragon Miniature Collector’s Set.  The first has a unicorn on the cover.

Oh, you needed to know more?  What more could you want to know?  Okay, okay, the Feywild is a wonderous, luminous setting that suits happy-go-lucky gamers who desire less doom and gloom in their campaigns.  This hardcover entails every detail DMs and players will need to know about character creation (races, classes, powers, feats, etc.) as well as numerous details about the inhabitants of the world.

And if horned ponies ain’t your thing, turn your gaze to the Dragon Miniature Collector’s Set.  As the D&D Miniature series has been discontinued, the only way to grab hold of any miniature offerings these days is with a collection such as this.  As the title declares, this set comes packed with five of the famous dragon colors (green, blue, red, white, black) and their coordinating stat cards.

The Necrons have risen from their slumber.  You’ve been waiting for it, bidding your time with Space Marines and Imperial Guard, counting the seconds.  Well, wait no more.  Tomorrow the new Necron miniatures are here.  That means the Codex, the Necron Warriors, the Necron Immortals, the Doomsday Ark/Ghost Ark, C’tan Shard of the Nightbringer and C’tan Shard of the Deceiver, plus a whole Monolith more.  They’ve got a new look, a new rule set, and a new bag.

Stare at you own peril.

Seriously, dangerous.

Another of Terry Pratchett‘s beloved stories has been transferred to the world of the board game.  This time around it’s Discworld:  Ankh-Morpork.  Players battle over control of the titled city, minus its former ruler, Lord Vetinari.  No one knows what the other players are attempting to do to win, so everything is in chaos as players slap down cards to decide where their minions are placed and where buildings are erected.  Cards and characters are pulled directly from Pratchett‘s popular series of humorous novels, so fans of the series will surely get some joy out of the cameos and references.

Gambling?

I’m in!

As is the new Red Dragon Inn expansion of the same name (Gambling?  I’m In!).  Famous for its adaptability as a drinking game, Red Dragon Inn can now become even more scandalous with the nine different mini-games included in this expansion.  All nine games can be played stand-alone, if desired, or combined with the base game to replace the Rounds of Gambling.  The box also includes all the Rogues and Warriors cards that will be required to play these games of chance.

Flagons up!

 

City folk don’t know how ta tussle with vampires, no sir.  Y’all best come on down to Blood Country, learn yo’self how ta stake’em and bake’em.

That right there is the idea behind the newest expansion for the popular deck building game, Nighfall.  Nightfall: Blood Country contains 168 blood-soaked cards (note: cards are not actually drenched in blood; the aforementioned statement was for effect only) that introduce new vampires, werewolves, hunters, ghouls, and special powers for all your scratching and staking needs.  Plus, the quaint little box they come in has a set of tidy, decorated dividers that allow the game’s owner to separate all of their cards into one, easy-to-transfer box.  Y’all come bite now, ya hear?

Serious question time:  how long have you wanted to play dwarfs as a primary force in Battlelore?  Part two of that question:  how long have you wanted to play dwarfs that can ride on bears, in general?  Whether the amount is a day to twelve years, the newest Battlelore expansion set allows players to do both.  Bearded Brave is a Dwarven Army Pack that contains 40 dwarf figures that can be used in conjunction with units from the core to give players the ability of running a Dwarven army.  Now to the part about the bears.  Not only to these figures add the new Mighty Bolt Throwing units, but also the Dwarven Bear Riders.  Dwarfs.  On bears.  All over it.

You wouldn’t walk out of a riveting movie during the final act, would you?  Okay, maybe if there’s a fire.  Or an obnoxious jerk on their cell phone.  Or an obnoxious fire on their cell phone.  Whatever the case, Thunderstone:  Heart of Doom has no fires or cellphones (or, at least, no real ones anyway), but is most definitely the final act of the Thunderstone saga.  Capitalizing on the roleplaying allusions present in the game, this expansion is the culmination of the “campaign” that has been building since the beginning of the game series.  As such, Heart of Doom expands on the base game with new hero, village, and monster cards to aid players in working through the final, unique scenario to defeat the ultimate evil known only as Doom.

MERCS goes nuclear today!  Literally.  That level of atomic insanity is due to the new Keizai Waza faction.  These advance play style figurines come equipped with a tiny nuclear device embedded in their armor, which makes them a difficult faction to master.  If you haven’t picked up on it yet, the Keizai Waza are not made for players just getting into MERCS.  Not only does it take some careful timing and coordination to activate the nuke, but you also have to have your accuracy down to a careful degree once you do activate it.  If you’ve been looking to add a new level of challenge to your MERCS experience, level up and try the Keizai Waza.

So, the monkey has a knife, the room is filled with hornets, and you’re being covered in chocolate syrup while your buddy loads a bazooka next to you.  Most would consider this scenario a Fiasco, which is exactly why these are the kind of insane combinations that arise in the newest RPG from Jason Morningstar.  From personal experience, I can safely say this is a brilliant recipe for a good time!  Fiasco is constructed in such a way that whatever your players’ level of experience, they will be able to devour this game and end with a happy belly.  Basically, everyone involved picks a particular “world” to play in (these can include 30′s New York, the old west, gangsta London, etc.), assigns a name to their character, then picks random-ish elements that tie characters together and give them goals.  The rest of the game progresses as a movie, with players trading off “scenes” until they reach the climax.  I dare you to play through a game of Fiasco and not collapse to the ground in a fit of laughter.

Continuing with the RPG-centric falling action of this post, lets move on to Part-Time Gods.  A new setting from designer Eloy Lasanta, Part-Time Gods creates a mystical world of fantasy and adventure for the philosophical D&D player.  Player’s search for various relics and artifacts on their mystical quest to balance their soul.  Sounds deep, right?  That’s ’cause it is.  Each character begins as a normal being who is granted the abilities of a god.  As the adage goes, absolute power corrupts absolutely.  Or maybe it doesn’t, that is the choice you have to make.  Which way will you go?

Halloween’s on the horizon so the creepy, crawly campaign settings are coming out of the Lovecraftian woodwork.  This particular Cthulhuian booklet is called Realms of Crawling Chaos.  A campaign supplement for Labyrinth Lord and the Advanced Edition Companion, this booklet introduces new races, from Lovecraft’s sordid universe, such as white apes, sea blood, and subhumans, along with new spells, monsters, artifacts (plus a system for designing artifacts), and rules for psionics.  Now you know what you’re doing for Halloween (unless you want to play in our Call of Cthulhu game).

And now to round out this riveting romp, here’s a little segment we’ll be calling Restock Roundup!

These include:

-Arcana Revised card game

-Lord of the Rings LCG Adventure Packs (ALL OF THEM!!!!)

-Rare Earth Magnets

-Family Business

-Quarriors! (sweet, sweet Quarriors!)

 

Like Doctor Jones says, “Fortune and glory, kid.  Fortune and glory”.

I understand that some of my segues can be quite the stretch, but the Indiana Jones reference here is rather apt.  That is because Fortune and Glory is a pulpy game set in the 1930′s revolving around treasure hunters, gangsters, lounge singers, and femme fatales globe trotting in search of…wait for it…fortune and/or glory.  Just like in Last Night on Earth (from the same company), players choose specific characters, all with their own unique abilities, with which to travel around the massive world map the game comes with battling baddies and collecting treasures.  Listen to Indy and take a peak at Fortune and Glory.

Grab some gear, become a legend.  You can accomplish both of these tasks for the world of Shadowrun by picking up this week’s new hardcover releases of Runner’s Black Book and Street Legends.  Both editions help to flesh out the deep, dark, dank world of Shadowrun in separate but equally grimy ways.  First up, the Runner’s Black Book is all about hardware. Hardware like the new Kriss X Submachine Gun and the TPP light pistol.  Plus it reprints and collects vehicle and weaponry information from previous releases like Deadly Waves, Gun Heaven, MilSpec Tech, This Old Drone, and Unfriendly Skies.  Second would be the mythical tome that is Street Legends.  Detailing the stats, back stories, and adventures of various famous runners, vampire hunters, and shadowy figures of the universe, Street Legends is the perfect way for a game master to expand their story.

Turn the gears, pump the valves, and steady the blimp ’cause Airship Pirates is off the starboard bow.  Steampunk lovers out there take notice because Airship Pirates is the new roleplaying game from Cubicle 7 (makers of such dandy RPGs as Doctor Who and The One Ring) set in a futuristic Victorian world where blimpships hover over the putrid clockwork cities below.  Based off of steampunk band Abney Park’s lyrics, this initial book in the Airship universe gives players and GMs, alike, all the information they need to be able to create a campaign, characters, and obstacles for a successful night of highskies adventure.

Continuing on the RPG bandwagon (What would that look like, by the way?  Lots of Mountain Dew I’m assuming.), the original master of the medium, Dungeons & Dragons, releases both a new supplement and a new adventure this week.  Both begin with M, coincidentally.  Anyway, Mordenkainen’s Magnificent Emporium (please don’t make me type that again) is up first with numerous items of various magical, mystical, and monetary value.  Intelligent dungeon masters can use this book and the item-based story suggestions within to create a riveting quest for their players.  Next is Madness at Darmore Abbey, which is an adventure intended for 6th to 8th level characters.  Set in a former monastery that has now become a monstery, this adventure will challenge players as they face off against some of the worst creatures lurking in the dark. This box set includes every bit and piece players will need to run the adventure.

What’s that?  You didn’t get enough pulpy goodness with the first game?  Well, okay, we’re at your service.  In that effort, here’s the new expansion/standalone edition of The Adventurers, The Pyramid of Horus.  Also filled with all kinds of Indiana Jones homages, this threequel to the original Adventurers game from Fantasy Flight is set in a new local peppered with equally deadly traps and treasures.  Each person involved selects one of eight character options then begins searching through the pyramid amidst sharp, squirming, and striking dangers for artifacts.  Whoever makes it out with their head still attached to their shoulders wins.  Oh, and if the regular non-painted miniatures included with the game are not vivid enough for you, a separate set of pre-painted minis was released along with the game.  Buy a hat, a whip, and Sean Connery and you are good to go.

Okay, enough with this pulp stuff.  Let’s get into some dark, spookiness.  GURPS delivers on that front with a new flavor of setting in Horror.  If you’re looking to run a campaign outside of the normal fantasy setting, these hardcover editions are the perfect solution.  Horror, specifically, supplies tips and suggestions for both game masters and players on not just how to run a horror-themed game, but also the genre, in general.  Countless character archtypes sit alongside stats for hordes of nasty creatures (including everyone’s favorite, evil clowns).  Two campaign outlines are also included in the book to give another helping hand on getting going.

That H.P. Lovecraft guy certainly gets around, doesn’t he?  Another in the long line of Arkham Horror products, Elder Sign is a new spin on the classic explore-the-creature-infested-mansion structure.  Instead of using miniatures and a map, gamers play with a combination of dice and cards to gain courage and skill points that allow them to purchase objects, eventually shooting for the titled elder sign so that they can close off the Great One’s entrance into this world.  Special dice are also rolled to determine the obstacles and adventures that will unfold during the course of the game.  As the game serves one to eight participants, those who love Arkham Horror, but grow tired of the set-up phase, might find this a quicker, less part-heavy version of the game.

To wrap things up tonight, Bears!.  That’s all, thanks.

Okay, maybe a little more.  Bears! is a new entry in the growing trend of easy to learn, easier to play dice games, such as Zombie Dice, Martian Dice, and Cthulhu Dice.  Not surprisingly, maybe, these are not Yogi-and-Boo-Boo-type bears.  These are gnaw-on-your-fleshy-bits bears.  A dice pairing game at heart, players select which point nabbing strategy to explore:  shoot the bears or sleep through the attack.  Using a hand of five dice, everyone pairs their own rolled dice with a ones piled in the center of the table.  Certain combinations are worth different point values, but don’t worry, those are all outlined on a handy dandy reference chart.  That’s the game.  Heeeey, Boo Boo!

 

If it’s Wednesday night, it’s encounter night.  D&D Encounters, in fact.

Maybe you’re new to D&D, though, and you’re asking yourself, “Self, what is D&D Encounters?”.  Well, first, I’d say if you’re not familiar with D&D asking yourself might not be the best idea.  But, second, it’s okay because we can tell you what it’s about.

D&D Encounters involves a group of players gathering up and completing at least one encounter (a fight, a task, a challenge; basically, some kind of obstacle).  If time and democracy permits, we can run more than one encounter per night.  You play characters that, either, you have created prior to the event, gotten off the D&D online character generator, or have chosen from a group of pre-generated options that will be available that night.

If you’re thinking about coming up, all you’ll need is to purchase two D&D Fortune Card booster packs that night for your first Encounter.  Any future Encounter event you play in at Pulp will then require only one booster pack purchase.  Other than that, you’ll need to bring some dice.  Play will begin at 6:00 P.M.

As for free goodies (’cause who doesn’t love free goodies?), if you play tonight (June 22nd) you will receive a special Game Science D20 die.  Also, the more Encounters you play in, the more renown points you generate.  As you hit certain levels of renown you will gain special promo fortune cards.

So, grab your broad sword and get Encounterin’!

© 2012 Pulp Fiction Comics & Games Suffusion theme by Sayontan Sinha