Because we enjoy torturing our customers here at Pulp Fiction, allow me to wave some slick Warhammer 40K miniatures in front of your face then inform you they won’t be on sale until tomorrow.

Yeah, sorry about that.

However, if you are swinging by tomorrow you should look into the new Space Wolves and Necron miniatures for 40K. These include a Wolf Lord on Thunderwolf, Fenrisian Wolf Pack, the Thunderwolf Cavalry, and the new Tyranid Tyrannofex/Tervigon.

Showing its Dungeons & Dragons roots, Thunderstone Advance goes on sale today. Some folks out there may find that surprising to hear because the game isn’t officially scheduled for release until later in the month, but Pulp is allowed to sell the game early as a pre-release benefit. This redesign of the game refines many of the previous version’s elements. Mostly, the game works overtime to give players as many options to tailor their experience as they please. A new two-sided board lets players select the level of difficulty they wish to play as do the new monster card levels. If you’ve never gotten into the game before, but are a fan of D&D and/or Dominion, this is the time to start playing.

Triple the Dominion, triple the fun.

Following in the footsteps of Alhambra and CarcassonneDominion now has its own Big Box edition coming packed with three versions of the now classic deck building game. Those three versions, by the way, are AlchemyProsperity, and the original, base Dominion game. If you’ve never gotten into this hit card game, this is a great way to purchase three of excellent versions of the game for a cheaper price.

Today we also received a restock on some Indy RPGs that need a little love and affection. First up is Umlaut: Game of Metal, a storytelling, GM-less game akin to Fiasco where players create their own heavy metal groups then chart their rise to the top of the heap. On the darker side of things are Hot War and Cold City. Hot War is set after an apocalyptic Cold War-era nuclear barrage, giving gamers a setting of horrific violence and power-jockeying survivors to explore. Cold City is a companion volume set in Berlin after the terrors of WWII. Players command the Reserve Police Agency as they round up monstrous creatures risen from the ashes of the war.

 

Everyone just get quiet for a second and appreciate the new Dark Ascension Event Decks.
………….

Okay, that’s a fair amount of appreciation. Now for some words of explanation. The red-centric deck, Gleeful Flames, comes equipped with two Inkmoth Nexuses and a bunch of other strong red cards, while the green-centric deck, Spiraling Doom, includes Grim Backwoods, Myr Battlesphere, and Solemn Simulacrum along with a bunch of other tasty stuff. So grab an Event Deck and get dominating at the next tournament.

Doubtfully the final frontier, Alien Frontiers is the highly demanded Kickstarter success of last year. A cleverly designed, beautiful looking colinization game for up to four players, Alien Frontiers has players battling for resources and building colonies in an effort to take command of this vast planetscape.

Speaking of planetary control,Twilight Imperium Rex does not stray away from the world domination mechanics. Based on the system and mechanics of the classic Dune board game (entirely related to the cult classic novels and movies), Rex is a recreation of the same political power struggle present in the first version of the game. Covering three to six players, Rex needs to simultaneously sought by all of them because it will be gone as quick as a sandworm in a drought.

If your hankering for evil beings isn’t satiated yet, then grab your coat and head on over for Nightfall: The Coldest War. This new stand-alone expansion for the popular horror-centric deck building game comes with a wide range of brand new cards. These include completely original starting minions and moon phase cards that expand the game to a global scale. All the wound cards in this set are also entirely redeisnged and re-illustrated.

Speaking of game heavily populated by werewolves and the like, fans of the spooky and nerdy may be intersted in the restock we received on Vampire Werewolf Fairies. Yes, all three are in the same game. And the ultimate goal is to combine as many character types into one super creature or just beef up a single vampire, werewolf, or fairy until your the top dog. For even more fan-tacular action, combine the game with its expansion Zombie Ninja Pirates. Guess what comes in it?

With the new supplemental edition of Deathwatch, The Jericho Reach, gamers take on the role of border patrol Space Marines who guard the titled reach from utter annihilation. In this hardcover, Deathwatch fanatics will find details on all the planets in the Reach, the races that encompass it, all the special abilities at the Marines disposal, and the beasties of Hive Fleet Dagon. How much more distopia can you ask for?

Lastly, lets mosey on outta all this here dark, futury nonsense and get on back to the days’a the West with the new Bang: Gold Rush expansion. The first new expansion for the game in a spell, Gold Rush adds gold nugget cards that will allow participants to purchase new weaponary and equipment. But beware, the shadow-gunslingers have arrived and they’re aiming to shoot you down. Keep one of the most fun games around fresh and exciting by adding this set of cards to the base.

 

Lately, it’s been a bit of a challenge to be involved in a Cosmic Encounter.

Fantasy Flight has come to the rescue, however, and reprinted the game, yet again. For those unfamiliar with Cosmic Encounter the game is, at base, a colonization game. Each gamer controls a different alien race attempting to spread their empire across the universe, eventually claiming victory if they have colonies on five planets not within their own system. This base version of the game offers a varied amount of alien options, each coming with their speical abilities. Also, as somewhat of an added bonus, this version of the game includes a handful of new alien races to multiply the variety. Snag it before it leaves the galaxy again.

You know that mamby pamby magic guys like Harry Potter and Gandalf like to throw around?

Yeah, this ain’t that. This is EPIC SPELL WARS OF THE BATTLE WIZARDS: DUEL AT MOUNT SKULLZFYRE (and, yes, it has to be in all caps because it’s that amazing)! Not only is every card in this bloody, vicious, heart-stomping, brain-stabbing, lung impaling game drawn by the psychotic artist of the Super Jail cartoon, Nick Edwards, but they also serve your every whim in eviserating your opponents. How does this magical madness work? Simple. Two to six players match firery wits by way of creating spells by combining three cards, ultimately attempting to reduce their enemies to a quivering pile of mush. Dark, demented, and a darn good bit of fun.

Like a darker, deadlier version of Munchkin, the new Locke & Key board game will satisfy both readers of the exceptional comic and lovers of board games. Though play starts cooperatively, by the end of the adventure you may be looking behind you to see who’s stabbing that knife in your back. Keeping with the story of the comic, players will explore Keyhouse, gathering verious keys, then using their abilities to conquer evil ghoulies.

Fun for the whole undead family.

 

A’right, sos you got your Dark Goblins, right? Right. But then ya also got these new critters dey call Shadow Goblins. Dey come from da other side a da portal, see?

So goes the story for the first expansion to the hit deck building game, Gozu. Last time around, players were introduced to a type of goblin, the Dark Goblin, that could trap other goblins. Here the Shadow goblins come with a similar power along with a zombie mutation ability. Ultimately, if you wish to freshen up your base game, Kamakor will offer gamers a new type of goblin to challenge them and their opponents.

When your box says “Embrace the madness!” on the back you know you’re doing something right. Such is the case for the newest set of Dungeons & Dragons Fortune Cards. Spyral of Tharizdun introduces 80 new cards into the adventure, each adding extra abilities and skills to your average encounter. Use them correctly, and your party will gain formidability without dredging itself in complication. And if you want to get a first hand example of how they work, come visit Pulp on any Wednesday night at 8:00 for D&D Encounters.

Sure Storm and Thor can toss about lightning bolts and whatnot, but they won’t be anything compared to whoever picks up the new D&D Heroes of the Elemental Chaos HC. Venturing deep into the realm of those who wield the elements, this Player’s Option introduces the new class options of sha’ir wizard and sorcerer while also supplying new character themes, feats, powers, paragon paths, epic destinies, and elemental companions. Put on some Earth, Wind, and Fire then rock the campaign like your very own Avatar the Last Airbender!

 

Errr. Game make Game Caveman happy.

Game Caveman not smart enough for Power Grid.  Game Caveman CAN play First Sparks!

Okay, that’s enough of you Cavey. That’s right, though, folks, a new version of Power Grid, The First Sparks releases today!

A standalone edition, The First Sparks maintains most of the original game’s mechanics, but transports the gameplay to the first days of human existence. Keeping with the theme of early man, the game moves faster than the original, while also adding new elements of play. Players work to build better equipment for hunting and surviving in the wilderness while also attempting to keep the rest of their tribe alive. So, in the words of Game Caveman: Rrrrrgggghh, game good.

A bit of trivia for you folks out there, Clint Eastwood’s classic western, A Fistful of Dollars, was originally titled A Fistful of Penguins. Sergio Leone changed it, though, for fear that audiences wouldn’t get the inclusion of an Arctic animal in the desert. Luckily, the new A Fistful of Penguins game reclaims the title. Another dice game in a series of popular dice rolling games like Zombie Dice, BEARS!, and Martian Dice, this time around players are attempting to collect various animals for their zoo. Be forewarned, though, each animal comes with their own benefit and flaw. Having a fistful of penguin tokens, however, will always help you gain more dice. A fun, quick little game for the family, A Fistful of Penguins takes the best of dice games and Zooleretto, binds them together, and delivers a good time for all.

Captain’s log 4458. WizKids has yet again released an appealing miniatures game, this time based around the ships and battles of Star Trek. For the record, there are two ways to collect and acquire these prepainted ship miniatures. One, would be to pick up a Star Trek Heroclix Tactics box set, which comes with four key ships, including the Enterprise. Two, would be to beam up one or more of the individual Star Trek boosters, each coming a single, random ship. Both are perfect for use with any Star Trek miniature game, such as Expeditions or Fleet Captains.

And speaking of Expeditions, it should be noted that a new expansion set for the game also shipped today. Containing three new characters (Sulu, Scotty, and Chekov) and their character cards, when playing with this expansion the game will now be able to accommodate up to five players at once.

As the Apostasy Gambit reaches its climax, the third chapter in the Dark Heresy adventures RPG makes its entrance. This supplemental edition, Chaos Commandment, presents four new chapters for gameplay, all focusing on the Acolytes and their effort to save the Calixis Sector.

Anyone who doesn’t like pandas has no heart. It’s just a fact, people. So, if you have a heart, love pandas, and want to see them thrive, then Takenoko is your game. Players raise and care for bamboo crops, of various varieties, in an effort to feed and keep the emperor’s panda happy. Colorful game pieces, artwork, and miniatures combined with fun, easy to learn gameplay, make Takenoko quite the enjoyable experience. That and pandas.

Ecpecto gamtronum!

Though Wiz-War is indeed about wizards, they are not the cutesy, lovable kind from Harry Potter. These wizards are greedy and desperate to beat their opponents into the pavement. To do so, two to four players compete with spells of varying types across a segmented board. Updated from the classic game created by Tom Jolly, Wiz-War is the newest version of the classic wizard battle game.

© 2012 Pulp Fiction Comics & Games Suffusion theme by Sayontan Sinha