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BLACK FRIDAY INFORMATION:  DAY 3

-25% off comic trade paperbacks, graphic novels, and hardcovers.

-20% off board games.

-10% off CCGs (except selected limited edition items and single cards).

-Table of Deals!  Including $10 board game specials.

General Disclaimers:
*Discounts do not combine.
*Certain items from the above categories may not be discounted, ask an employee for details.
Oct 292011
 

Today is the MtG Innistrad game day. Participation gets you a Diregraf Ghoul, while supplies last:

And if you make the Top 8, you’ll get the Elite Inquisitor. 

 

Writing a website post in the middle of a gigantic Magic the Gathering Pre-Release event is kind of like juggling chainsaws while being barraged with sharks fired from cannons.  Okay, it’s not exactly like that, but close.

Either way, I have Magic on the brain.  And the only way to get rid of it is to tell you fine peoples about the new Magic accessories we received this week.  First off there are the new sleeves and deck boxes that coincide with the new Innistrad set.  These include a Liliana Vess deck box and sleeves as well as a regular Innistrad box and sleeves emblazoned with some shadowy wolves.  Along with that, though, there is a rainbow of leather mana deck boxes.  These babies are sweet as they are sturdier than most deck boxes while also having magnetically sealing lids.

As a recent comic stated brilliantly, when there’s a problem, throw dragons at it.  That’s not to say that there is a problem with the fourth edition of Talisman, but it’s always proper to toss dragons about.  And so Fantasy Flight has dubbed their newest expansion, The Dragon.  Inside its hefty packaging are all the pieces to add the Inner Region to your next Talisman experience.  These pieces include over 170 cards, 160 tokens, a rule book, and six plastic figures.  If you guessed that one of the figures is a dragon-related, you win a prize.

If I had a million dollars and was in the market for a spacey mansion, I do not think I would go much further than a tour on the Mansion of Madness.  Each to their own, though.  Especially because most would say that they love playing Mansion of Madness, the Arkham Horror offshoot.  And they’ll say that even louder if they get their hands on the new Season of the Witch and Silver Tablet expansions.  These are print on demand scenario expansions, so very, very, very (did I mention very?) limited expansions.  They both give players an original single-scenario and all the pieces to play it.  And they are a lot cheaper than a million dollars!

There are a bunch of sci-fi RPGs nowadays, but how many of them have gun-totting locust people?  One:  Ashen Stars.  Set in a rough and rowdy universe known as The Bleed, games put players in the role of a unit of freelance space cops settling disputes, chasing baddies, and blowing lots o’ stuff up.  There are seven different, detailed races to choose from, including the kch-thk which are the locusts I mentioned at the beginning.  This hardcover also contains all sorts of information on vehicles and NPC threats.

Do you have the next big game idea?  Okay, say you do, do you know how to design it and then get people to buy it?  There’s a good chance that’ll be a “no”.  For those creative people out there Open Design has just printed The Kobold Guide to Board Game Design.  This nifty pocket-sized edition has entries from some of the top creators today, including Steve Jackson, Richard Garfield, and James Ernest.  Broken into easy to navigate chapters on concepting, design, development, and presentation this should be on the desk of every self-respecting hopeful designer out there.

The Warhammer 40K RPG universe gets much bigger this week with the new Black Crusade hardcover.  It also gets much darker.  Much darker.  Inside players find the instructions on how to make either a Chaos Space Marine or a Disciple of Chaos gunning to bring down the Imperium.  As the book is about 400 pages long, rules for just about every possible situation, be it combat or conversational, are held within.  And instead of dropping you in headfirst, the book offers up a complete adventure for beginners.  Shipping along with Black Crusade this week is the related Game Master’s Kit.  If you’re running a game in the world, you’ll want to have the screen for quick reference of NPCs, base rules, and helpful advice.

Fiction log, stardate 9242011.  A new Star Trek board game has appeared on deck.  The crew has fallen into its trap of epic space battles spread across an, as to this point, undiscovered region of space.  They have selected their sides, being Federation or Klingon, and are currently deploying ships from twelve popular models as strategically as possible so as to defeat rival ships, complete scientific missions, and solve various other obstacles.  This game, Star Trek:  Fleet Captains, not only covers the original Star Trek universe, but Next Generation, Deep Space Nine, and Voyager.  Personal note:  having loved the recent Star Trek Expeditions game from Wizkids and knowing that this is from the same company, has weakened my own resistance, eventually resulting in an out pouring of nerdom.

 

Movies are lying to you.

They tell you that if you plan on breaking into a vault you’re going to need a crew of twelve or so people, an array of tools, and a carefully coordinated plan.  In fact, all you need to do is come up to Pulp Fiction and pick up the new From the Vault:  Legends collection.

Any of you familiar with Magic the Gathering know that Wizards of the Coast has been releasing From the Vault collections fairly regularly lately and that they always contain fifteen of the most sought after cards in existence.  The other staple of the Vault collections is an overarching theme between all the cards.  As you may have noticed, this time that theme is Legends, so all the cards are legendary creatures.  These include: (and for those of you not interested in Magic, this is the time to tune out) Sharum the Hegemon, Teferi Mage of Zhalfir, Kresh the Bloodbraided, Progenitus, Mikaeus the Lunarch, Cao Cao Lord of Wei, Oona Queen of the Fae, Doran the Siege Tower, Captain Sisay, Ulamog the Infinite Gyre, Kiki-Jiki Mirror Breaker, Visara the Dreadful, Rafiq of the Many, Sun Quan Lor of Wu, and Omnath Locus of Mana.  Okay, listing over.

Okay, you’ve got miniature terrain.  And you’ve got clips.  What if you put them together?  Terraclips.  Technically created for the Malifaux miniatures game, these 3D terrain pieces could easily be used for any number of miniature games.  The initially released sets include sewers, streets, and buildings, all of which are made of thick, durable cardstock that is cut to carefully fit together with the help of grey connector pieces.  Above all else, though, every piece is interchangeable so you can design your own layered environment design.  They’ve got me saying, “Clip it, clip it real good”.

But I’m an idiot.

Last week we talked about Chaostle, along with some other dungeon crawl games, but this week there’s a new sheriff in town.  And the name is Catacombs.  The reason that this twist on the classic dungeon crawl format so easily dispatched all other contenders is that you play it by flicking little wooden tiles!  Come on, when have you ever played a dungeon crawl game where you flick stuff at stuff?!  Never, that’s when.  As a two to five player game, Catacombs has one player controlling all the monsters while everyone else battles against them.  Each of the sixty-eight tiles are stickered to represent a different hero or creature, so everyone flicks these at each other until the ultimate dungeon overlord is defeated.  Obviously, there’s more to it than that, but my attention was grabbed at the phrase “flick your wizard fireball tile at the dragon tile”.

Fantasy Flight gets in on the deck building craze of recent years with Rune Age, a competitive, scenario-driven game set in the universe of Runebound, Descent, and Dragonquest.  After picking the scenario (each comes with different end goals, cards, and other alterations) all of the two to four players wish to take on they then choose which race they want to represent.  From there play generally works similarly to Dominion, except for one minor alteration:  certain sets of cards can only be played/purchased by certain factions.  Basically, everyone shares from a pool of general cards while also buying from unique card pools that only they can use.  Should be another solid edition to the long (by this point, anyway) tradition of deck building games.

We’ve had Smurfs.  We’ve had Street Fighters.  Now, Green Lantern gets in on the action with the new Green Lantern Heroclix gravity feed.  Rules is simple:  ten different kinds of figures, one per pack, collect’em all.  What more do you need?  Oh, yeah, a picture.

 

DEET–DEET–DEET–THIS IS A TEST OF THE PULP FICTION GAMING WEATHER SYSTEM

–NUMEROUS GAMING EXPANSIONS HAVE BEEN SIGHTED ON SHELVES–

–DO NOT TAKE COVER.  INSTEAD, COME TO THE STORE AND LOOK AT THEM–

Okay, that went on longer than it should have.  Let’s get to something that might actually interest  you, eh?

Ascension:  Return of the Fallen is the newest expansion to the popular deck building game.  The nifty thing here is that this expansion can be combined with the base game or played as a stand-alone game with two players.  And considering Ascension is created by a number of Magic the Gathering Pro Tour champions, you can imagine how similar and strong the mechanics are.  Much like Magic, the ongoing story behind the card game continues here as players are able to go toe-to-toe with Samael.  Also, this expansion introduces a new mechanic called Fate that adds an element of story creation to the game.

Another stand-alone expansion (don’t these companies know the meaning of the word “expand” anymore?), Nightfall:  Martial Law slinks into the store today.  And, yes, you can combine it with the base game for massive monster mayhem.  But the point is Martial Law can be played as a stand-alone as it adds 312 new cards including minion, action, would, and draft cards.  A new feeding mechanic is also introduced where players can boost their card chain so that it has more effect.

The last expansion on the hit parade is for 7 Wonders, but, oddly, is not called 8 Wonders.  Ba-dum-ching!  No, instead it’s called Leaders.  It lives up to that name as it adds an entirely new set of cards, called the leaders, to the base game.  Players draw four of them at the beginning of the game, eventually laying them out at the start of each age to boost your city’s power.  Also contained is the new wonder, Rome, and a seventeen new coin tokens.  Pick it up and take 7 Wonders to a whole new level (and 8th level, mayhap?)

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