The odds are in your favor today, dear readers, for we have two Hunger Games…uh, games…freshly in stock.

The Hunger Games: District 12 is strategy heavy survival game where you and up to three other players attempt to remain alive in the harsh conditions of District 12. Fight to collect clothing, food, and other items as you try to avoid The Reaping. Or be sent to the Hunger Games as punishment.

Or, option 3, you could try the Jabberjay game. This Hunger Games…game (there’s no good way to say that) is two card games in one. The first game is similar to BANG! in that players each control a different Capitol or District Citizen, hiding their identity from all other players as they also attempt to make them flee. As the first game plays 5-12 people, a second 2-4 player game is also included. It is a cooperative game where players work together to protect citizens from the Peacekeepers.

If you remember the instantly addictive tile battling game, Pocket Battles, from a year or so back, you’ll be excited to hear there’s a new expansion deck out today. This time around it’s Macedonians versus Persians. If you haven’t played the game, it’s based around opponents creating armies out of their various tiles, then pitting against each other on three separate fronts. Pocket Battles is an easy game to pick up, in large part due to the fact that you can begin with any of the Versus Packs.

Next up we have two new additions to the insanely popular Agricola. These two individual decks of cards add a completely new experience to the classic board game. First, is the World Championship WM Deck. This deck was created at the first ever Agricola World Championship by its very own fans and players. The deck contains 115 new cards divided into five individual decks comprised, overall, of 60 Minor Improvements and 55 Occupations. Second, we have the NL Deck with 120 new cards. This deck adds a whole new thematic setting to the game, introducing players to the Netherlands. Both of these will expand and enliven the game, adding a whole new level of play.

Booze can also enliven any gaming experience, especially a full glass of wine. But what about a game about wine? Vinhos is just that game, being a resource control scenario where each player builds a wine empire over the course of 6 years/rounds by purchasing vineyards, gaining a reputation, and establishing a market. If you’re a lover of games like Belfort and Le Havre, Vinhos is you cup of…wine.

Similar in mechanics, but vastly different in theme is Lords of Waterdeep, a Dungeons & Dragons board game. Controlling a Lord of Waterdeep, players compete by purchasing buildings in the city, assigning agents to do your bidding, and spreading your influence further over the city. Offering a play style you’ve never experienced in the world of D&D, Lords of Waterdeep combines fantasy with strategic gaming.

 

If the idea of boxing seems attractive to you, outside of the getting your face punched in thing, then Jab: Realtime Boxing might just be your speed. And speaking of speed, it’s a rather important element in how you play the game. As the game has no strict turn structure, play is based off how fast and how strategically you play your cards/fists. You can either KO you opponent with haymaker punches or wow the officials with your skill. For a quick two-player fighting experience, this is the champ!

Maaaaaaaps! They don’t love me like I love you! Maaaaaaps!

They do however love Steam like Steam loves you. Or so I’m guessing; they’re all inanimate objects. Anyway, insanity aside, the newest Steam Map Expansion Pack has arrived. This time around the pack comes with three new maps, China (2-4 expansion), California 2090 (3 player expansion), and Great Britain (3-4 expansion). Get to shoveling that coal, folks!

Just like the Jimmy Johns of interstellar delivery, the Rocket Jockey makes his supply run in a flash. Unless those pesky aliens get in their way. That’s the premise of the fast to learn, easy to play card game known as Rocket Jockey. With artwork from legendary comic artist Cliff Chiang, Rocket Jockey is a racing game which pits currier against currier for the fastest delivery time. Have you got the nerve?

Using our summoner powers we’ve summoned a hefty restock on Summoner Wars…summon…summoning…sum…um…yeah. So, not only do we have the Summoner Wars Master Set back in stock, but also the rereleases of the Dwarves/Cave Goblins and Phoenix Elves/Tundra Orcs expansion packs. Along with all this, the new Taliya’s Spirit and Piclo’s Magic Reinforcement Packs are in stock.

Team work is put to the test in Mayfair GamesWhitewater. Players control two rowers in two different rafts of four rowers each (try to say that three times fast). So, it becomes a careful decision of how much energy to exert and in which raft, all while trying to avoid obstacles in your path. Quite the family outing.

Pergamemnon travels far, far back in time to a point when the Carthagians, Romans, Hellenes, Egyptians, and Persians ruled the world. They also didn’t get along very well. A card based battle game where players square off, nation to nation, with soldiers, war machines, and creatures of legend. Containing 110 cards and all the rules you’ll ever need, Pergamemnon give you all you’ll need to rule the world.

Another P card game from Iron Games, who made the above Pergamemnon, Pax takes place during the Spartacus uprisings. More on the card management side of things alonside tactical decisiveness. If you’re a fan of 7 Wonders, you should give it a look see.

 

Everyone just get quiet for a second and appreciate the new Dark Ascension Event Decks.
………….

Okay, that’s a fair amount of appreciation. Now for some words of explanation. The red-centric deck, Gleeful Flames, comes equipped with two Inkmoth Nexuses and a bunch of other strong red cards, while the green-centric deck, Spiraling Doom, includes Grim Backwoods, Myr Battlesphere, and Solemn Simulacrum along with a bunch of other tasty stuff. So grab an Event Deck and get dominating at the next tournament.

Doubtfully the final frontier, Alien Frontiers is the highly demanded Kickstarter success of last year. A cleverly designed, beautiful looking colinization game for up to four players, Alien Frontiers has players battling for resources and building colonies in an effort to take command of this vast planetscape.

Speaking of planetary control,Twilight Imperium Rex does not stray away from the world domination mechanics. Based on the system and mechanics of the classic Dune board game (entirely related to the cult classic novels and movies), Rex is a recreation of the same political power struggle present in the first version of the game. Covering three to six players, Rex needs to simultaneously sought by all of them because it will be gone as quick as a sandworm in a drought.

If your hankering for evil beings isn’t satiated yet, then grab your coat and head on over for Nightfall: The Coldest War. This new stand-alone expansion for the popular horror-centric deck building game comes with a wide range of brand new cards. These include completely original starting minions and moon phase cards that expand the game to a global scale. All the wound cards in this set are also entirely redeisnged and re-illustrated.

Speaking of game heavily populated by werewolves and the like, fans of the spooky and nerdy may be intersted in the restock we received on Vampire Werewolf Fairies. Yes, all three are in the same game. And the ultimate goal is to combine as many character types into one super creature or just beef up a single vampire, werewolf, or fairy until your the top dog. For even more fan-tacular action, combine the game with its expansion Zombie Ninja Pirates. Guess what comes in it?

With the new supplemental edition of Deathwatch, The Jericho Reach, gamers take on the role of border patrol Space Marines who guard the titled reach from utter annihilation. In this hardcover, Deathwatch fanatics will find details on all the planets in the Reach, the races that encompass it, all the special abilities at the Marines disposal, and the beasties of Hive Fleet Dagon. How much more distopia can you ask for?

Lastly, lets mosey on outta all this here dark, futury nonsense and get on back to the days’a the West with the new Bang: Gold Rush expansion. The first new expansion for the game in a spell, Gold Rush adds gold nugget cards that will allow participants to purchase new weaponary and equipment. But beware, the shadow-gunslingers have arrived and they’re aiming to shoot you down. Keep one of the most fun games around fresh and exciting by adding this set of cards to the base.

 

Lately, it’s been a bit of a challenge to be involved in a Cosmic Encounter.

Fantasy Flight has come to the rescue, however, and reprinted the game, yet again. For those unfamiliar with Cosmic Encounter the game is, at base, a colonization game. Each gamer controls a different alien race attempting to spread their empire across the universe, eventually claiming victory if they have colonies on five planets not within their own system. This base version of the game offers a varied amount of alien options, each coming with their speical abilities. Also, as somewhat of an added bonus, this version of the game includes a handful of new alien races to multiply the variety. Snag it before it leaves the galaxy again.

You know that mamby pamby magic guys like Harry Potter and Gandalf like to throw around?

Yeah, this ain’t that. This is EPIC SPELL WARS OF THE BATTLE WIZARDS: DUEL AT MOUNT SKULLZFYRE (and, yes, it has to be in all caps because it’s that amazing)! Not only is every card in this bloody, vicious, heart-stomping, brain-stabbing, lung impaling game drawn by the psychotic artist of the Super Jail cartoon, Nick Edwards, but they also serve your every whim in eviserating your opponents. How does this magical madness work? Simple. Two to six players match firery wits by way of creating spells by combining three cards, ultimately attempting to reduce their enemies to a quivering pile of mush. Dark, demented, and a darn good bit of fun.

Like a darker, deadlier version of Munchkin, the new Locke & Key board game will satisfy both readers of the exceptional comic and lovers of board games. Though play starts cooperatively, by the end of the adventure you may be looking behind you to see who’s stabbing that knife in your back. Keeping with the story of the comic, players will explore Keyhouse, gathering verious keys, then using their abilities to conquer evil ghoulies.

Fun for the whole undead family.

 

A’right, sos you got your Dark Goblins, right? Right. But then ya also got these new critters dey call Shadow Goblins. Dey come from da other side a da portal, see?

So goes the story for the first expansion to the hit deck building game, Gozu. Last time around, players were introduced to a type of goblin, the Dark Goblin, that could trap other goblins. Here the Shadow goblins come with a similar power along with a zombie mutation ability. Ultimately, if you wish to freshen up your base game, Kamakor will offer gamers a new type of goblin to challenge them and their opponents.

When your box says “Embrace the madness!” on the back you know you’re doing something right. Such is the case for the newest set of Dungeons & Dragons Fortune Cards. Spyral of Tharizdun introduces 80 new cards into the adventure, each adding extra abilities and skills to your average encounter. Use them correctly, and your party will gain formidability without dredging itself in complication. And if you want to get a first hand example of how they work, come visit Pulp on any Wednesday night at 8:00 for D&D Encounters.

Sure Storm and Thor can toss about lightning bolts and whatnot, but they won’t be anything compared to whoever picks up the new D&D Heroes of the Elemental Chaos HC. Venturing deep into the realm of those who wield the elements, this Player’s Option introduces the new class options of sha’ir wizard and sorcerer while also supplying new character themes, feats, powers, paragon paths, epic destinies, and elemental companions. Put on some Earth, Wind, and Fire then rock the campaign like your very own Avatar the Last Airbender!

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